33 lines
1005 B
Plaintext
33 lines
1005 B
Plaintext
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/********************************************************************************/
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/* Segment definition */
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/********************************************************************************/
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#define SEGMENT_CODE 0x00
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#define SEGMENT_DYNAMIC 0x01
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#define SEGMENT_BASIC 0x02
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#define SEGMENT_KEEP 0x03
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#define SEGMENT_PLAYER 0x04
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#define SEGMENT_FACE 0x04
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#define SEGMENT_ENEMY1 0x05
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#define SEGMENT_ENEMY2 0x06
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#define SEGMENT_STAGE1 0x07
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#define SEGMENT_STAGE2 0x08
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#define SEGMENT_TEXTURE 0x09
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#define SEGMENT_BACK 0x0A
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#define SEGMENT_WEATHER 0x0B
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#define SEGMENT_ENEMYDATA1 0x0C
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#define SEGMENT_ENEMYDATA2 0x0D
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#define SEGMENT_STAGEDATA1 0x0E
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#define SEGMENT_STAGEDATA2 0x0F
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#define SEGMENT_BOOTSEQ 0x10
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#define SEGMENT_MARIOANIM 0x11
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#define SEGMENT_LUIGIANIM 0x12
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#define SEGMENT_PATHDATA 0x13
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#define SEGMENT_DEMODATA 0x14
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#define SEGMENT_GAMEDATA 0x15
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#define SEGMENT_COMMDATA 0x16
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#define SEGMENT_ITEMDATA 0x17
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#define SEGMENT_PLAYDATA 0x18
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