sm64/include/tutil.h

33 lines
1.1 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
Header file of tutil.c.
Copyright 1995 Nintendo co., ltd. All rights reserved
This module was programmed by Y.Tanimoto
1996.1.12
*********************************************************************************/
#ifndef _TUTIL_HEAD
#define _TUTIL_HEAD
#define G_CC_DECALRGB_ENVA 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT
#define G_CC_DECALRGB_TEXELENVA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_MODULATERGB_ENVA TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT
#define G_CC_MODULATERGB_TEXELENVA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0
#define G_CC_BLENDRGBA_ENVA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT
#define G_CC_SHADE_ENVA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT
extern void Tani_SetOneVtxData(Vtx*, int, short, short, short, short, short,
uchar, uchar, uchar, uchar);
extern short Tani_RoundOff(float);
extern ulong LoopShapeAnime(int, MapNode*);
#endif