33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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Header file of tutil.c.
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Copyright 1995 Nintendo co., ltd. All rights reserved
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This module was programmed by Y.Tanimoto
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1996.1.12
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*********************************************************************************/
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#ifndef _TUTIL_HEAD
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#define _TUTIL_HEAD
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#define G_CC_DECALRGB_ENVA 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT
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#define G_CC_DECALRGB_TEXELENVA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0
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#define G_CC_MODULATERGB_ENVA TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT
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#define G_CC_MODULATERGB_TEXELENVA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0
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#define G_CC_BLENDRGBA_ENVA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT
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#define G_CC_SHADE_ENVA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT
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extern void Tani_SetOneVtxData(Vtx*, int, short, short, short, short, short,
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uchar, uchar, uchar, uchar);
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extern short Tani_RoundOff(float);
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extern ulong LoopShapeAnime(int, MapNode*);
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#endif
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