sm64/map/select/Sselect.s

120 lines
3.1 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 28 sequence module
Copyright 1996 Nintendo co., ltd. All rights reserved
March 14, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
#define FADEOUT_TIME 190
.data
.align 2
.align 0
.globl SEQ_SelectSequence
.globl SEQ_CourseMenu
/********************************************************************************/
/* File select sequence. */
/********************************************************************************/
SEQ_SelectSequence:
seqInitStage()
seqLoadCode(DEMOCODE_START , _TCodeSegmentRomStart, _TCodeSegmentRomEnd)
seqLoadPres(SEGMENT_STAGE1 , _GfxSelectSegmentRomStart, _GfxSelectSegmentRomEnd)
seqLoadData(SEGMENT_PATHDATA, _PathSegmentRomStart, _PathSegmentRomEnd)
seqBeginConstruction()
seqHmsShape(S_bg01 , RCP_Hms_MarioTEX_Bu)
seqHmsShape(S_bg02 , RCP_Hms_aka_Button )
seqHmsShape(S_bg03 , RCP_Hms_ao_Button )
seqHmsShape(S_bg04 , RCP_Hms_ki_Button )
seqHmsShape(S_bg05 , RCP_Hms_midori_Button)
seqHmsShape(S_bg06 , RCP_Hms_MarioNO_Bu)
seqHmsShape(S_bg07 , RCP_Hms_NewTEX_Bu)
seqHmsShape(S_bg08 , RCP_Hms_NewNO_Bu)
seqHmsShape(S_bg09 , RCP_Hms_momo_Button)
seqHmsShape(S_bg10 , RCP_Hms_base_Button)
seqBeginScene(1, RCP_SelectScene1)
seqActor(S_NULL , 0, 0, -19000, 0,0,0, 4,0,0, e_fileSelect )
seqActor(S_bg04 , 0, 0, -19000, 0,0,0, 4,0,0, e_istop )
seqMapInfo(dummy_info)
seqEndScene()
seqEndConstruction()
seqOpenScene(1)
seqPlayMusic(NA_FILE_SELECT_BGM, 0)
seqWipe(WIPE_FADE_IN, 16, 255, 255, 255)
seqCProgram(SeSelectInitProcess, 0)
seqRunning(SeSelectProcess, 0)
seqSetGameMode(GMODE_PLAYER)
seqStopMusic(FADEOUT_TIME)
seqWipe(WIPE_FADE_OUT, 16, 255, 255, 255)
seqWait(16)
seqDestroyStage()
seqFreeze(1)
seqSetResult(16)
seqChain(SEGMENT_GAMEDATA, _GameSegmentRomStart, _GameSegmentRomEnd, SEQ_GameSequence)
/********************************************************************************/
/* Course start menu sequence. */
/********************************************************************************/
SEQ_CourseMenu:
seqCProgram(CheckCourseMenu, 0)
seqTstJump(SEQ_EQ, 0, ExitCourseMenu)
seqInitStage()
seqLoadCode(DEMOCODE_START, _TCodeSegmentRomStart , _TCodeSegmentRomEnd)
seqLoadPres(SEGMENT_STAGE1, _GfxSelectSegmentRomStart, _GfxSelectSegmentRomEnd)
seqBeginConstruction()
seqBeginScene(2, RCP_SelectScene2)
seqActor(S_NULL , 0, -100, 0, 0,0,0, 4,0,0, e_courseStarmain )
seqMapInfo(dummy_info)
seqEndScene()
seqEndConstruction()
seqOpenScene(2)
seqWipe(WIPE_FADE_IN, 16, 255, 255, 255)
seqWait(16)
seqPlayMusic(NA_STAGESTART_BGM, 0)
seqCProgram(SeStarSelectInitProc, 0)
seqRunning(SeStarSelectProcess, 0)
seqSetGameMode(GMODE_LEVEL)
seqStopMusic(FADEOUT_TIME)
seqWipe(WIPE_FADE_OUT, 16, 255, 255, 255)
seqWait(16)
seqDestroyStage()
seqFreeze(1)
ExitCourseMenu:
seqExit