sm64/map/stage12/water_donjon/tin_ita_shape.sou

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/***************************************************************************************************
Convert from NINGEN (tin_ita)
****************************************************************************************************/
#define tin_ita_AMB_SCALE 0.25
#define ShapeColor_tin_ita(R,G,B) {{R*tin_ita_AMB_SCALE ,G*tin_ita_AMB_SCALE ,B*tin_ita_AMB_SCALE ,0 ,R*tin_ita_AMB_SCALE ,G*tin_ita_AMB_SCALE ,B*tin_ita_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_tin_ita[] = {
ShapeColor_tin_ita(255,255,255),
};
static Vtx vtx_tin_ita_0[] = {
{ -255, -63, 640, 0, -882, 990, -127, 0, 0, 255},
{ -255, 64, 640, 0, -882, 848, -127, 0, 0, 255},
{ -255, 64, -639, 0, 3374, 848, -127, 0, 0, 255},
{ 256, -63, 640, 0, 138, 990, 0, 0, 127, 255},
{ 256, 64, 640, 0, 138, 848, 0, 0, 127, 255},
{ -255, 64, 640, 0, 990, 848, 0, 0, 127, 255},
{ -255, -63, 640, 0, 990, 990, 0, 0, 127, 255},
{ 256, -63, -639, 0, 3374, 990, 127, 0, 0, 255},
{ 256, 64, 640, 0, -882, 848, 127, 0, 0, 255},
{ 256, -63, 640, 0, -882, 990, 127, 0, 0, 255},
{ 256, 64, -639, 0, 3374, 848, 127, 0, 0, 255},
{ -255, -63, -639, 0, 990, 990, 0, 0, -127, 255},
{ -255, 64, -639, 0, 990, 848, 0, 0, -127, 255},
{ 256, 64, -639, 0, 138, 848, 0, 0, -127, 255},
{ 256, -63, -639, 0, 138, 990, 0, 0, -127, 255},
{ -255, -63, -639, 0, 3374, 990, -127, 0, 0, 255},
};
static Vtx vtx_tin_ita_1[] = {
{ 256, -63, 640, 0, -2328, 990, 0, -127, 0, 255},
{ -255, -63, 640, 0, -2328, -1566, 0, -127, 0, 255},
{ -255, -63, -639, 0, 4056, -1566, 0, -127, 0, 255},
{ 256, -63, -639, 0, 4056, 990, 0, -127, 0, 255},
{ 256, 64, -639, 0, 4056, 990, 0, 127, 0, 255},
{ -255, 64, 640, 0, -2328, -1566, 0, 127, 0, 255},
{ 256, 64, 640, 0, -2328, 990, 0, 127, 0, 255},
{ -255, 64, -639, 0, 4056, -1566, 0, 127, 0, 255},
};
static Gfx gfx_tin_ita_0[] = {
gs_Tani_LoadTextureImage2(d_wood01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_tin_ita[0].l[0]),1 ),
gsSPLight((&light_tin_ita[0].a ),2 ),
gsSPVertex(&vtx_tin_ita_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 3, 5, 6, 0),
gsSP1Triangle( 7, 8, 9, 0),
gsSP1Triangle( 7,10, 8, 0),
gsSP1Triangle(11,12,13, 0),
gsSP1Triangle(11,13,14, 0),
gsSP1Triangle( 0, 2,15, 0),
gsSPEndDisplayList()
};
static Gfx gfx_tin_ita_1[] = {
gs_Tani_LoadTextureImage2(d_yuka02_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7),
gsSPVertex(&vtx_tin_ita_1[0], 8, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 4, 7, 5, 0),
gsSPEndDisplayList()
};
Gfx gfx_tin_ita[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(STAGE12_FOG_R, STAGE12_FOG_G, STAGE12_FOG_B, 255),
gsSPFogPosition(STAGE12_FOG_START, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_tin_ita_0),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_tin_ita_1),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList()
};