sm64/map/stage19/Sstage19.s

158 lines
6.3 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 19 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage19
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage19_MoveBGs:
seqActor(S_movebg01, -5733,-3071, 0, 0, 0,0, 7, 51,0, e_linelift )
seqActor(S_movebg02, -1945,-3225,-715, 0, 0,0, 0, 0,0, e_ext3_guragura )
seqActor(S_movebg02, -2866,-3225,-715, 0, 0,0, 0, 0,0, e_ext3_guragura )
seqActor(S_movebg03, -1381, 3487, 96, 0, 0,0, 0, 0,0, e_ukishima )
seqActor(S_movebg03, 1126,-3065, 307, 0, 0,0, 0, 0,0, e_ukishima )
seqActor(S_movebg03, -3225, 3487, 96, 0, 0,0, 0, 0,0, e_ukishima )
seqActor(S_movebg05, 6605,-3071,266, 0,0,0, 0,0,0, e_nobori_ami)
seqActor(S_movebg05, 1843, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami)
seqActor(S_movebg05, 614, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami)
seqActor(S_movebg05, 3072, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami)
seqActor(S_movebg06, 2867,-1279, 307, 0, 0,0, 2,159,0, e_ridestartlift )
seqActor(S_movebg07, -5836, 410, 300, 0, 0,0, 0, 0,0, e_ext3_nobiru )
seqActor(S_movebg08, 4454,-2226, 266, 0, 0,0, 0, 4,0, e_seesaw )
seqActor(S_movebg08, 5786,-2380, 266, 0, 0,0, 0, 4,0, e_seesaw )
seqActor(S_movebg09, -3890, 102, 617, 0, 90,0, 1, 12,0, e_derublock )
seqActor(S_movebg09, -3276, 102, 2, 0,270,0, 1, 12,0, e_derublock )
seqActor(S_movebg10, 2103, 198, 312, 0, 0,0, 1,159,0, e_derublock )
seqActor(S_movebg12, 4979, 4250, 96, 0, 0,0, 0, 3,0, e_downbridge )
seqActor(S_NULL, 3890,-2043, 266, 0, 0,0, 0, 82,0, e_bar )
seqReturn
/* ================================================================================
: Move BGs sequence.
=================================================================================== */
SEQ_Stage19_Enemies:
seqActor(S_NULL, -3226,3584,-822, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, -1382,3584,-822, 0,0,0, 0,0,0, e_firebigbar)
seqActor(S_NULL, 1229, 307,-412, 0,0,0, 0,0,0, e_firebigbar)
seqReturn
/* ================================================================================
: Stars sequence.
=================================================================================== */
SEQ_Stage19_Stars:
seqActor(S_NULL, 1200, 5700, 160, 0,0,0, 0,0,0, e_extstar_getcoins)
seqReturn
/* ================================================================================
: Stage 19 main sequence.
=================================================================================== */
SEQ_DoStage19:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage19SegmentRomStart , _GfxStage19SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMotosSegmentRomStart , _BackMotosSegmentRomEnd )
seqLoadPres(SEGMENT_WEATHER , _WeatherSegmentRomStart , _WeatherSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_bSegmentRomStart , _GfxEnemy1_bSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_bSegmentRomStart , _HmsEnemy1_bSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario)
seqCall(SetEnemy1_b)
seqCall(SetEnemy2_h)
seqCall(SetBasicEnemy)
seqHmsShape(S_bg01, RCP_HmsExt2Bg01)
seqHmsShape(S_bg02, RCP_HmsExt2Bg02)
seqHmsShape(S_bg03, RCP_HmsExt2Bg03)
seqHmsShape(S_bg04, RCP_HmsExt2Bg04)
seqHmsShape(S_bg05, RCP_HmsExt2Bg05)
seqHmsShape(S_bg06, RCP_HmsExt2Bg06)
seqHmsShape(S_bg07, RCP_HmsExt2Bg07)
seqHmsShape(S_bg08, RCP_HmsExt2Bg08)
seqHmsShape(S_bg09, RCP_HmsExt2Bg09)
seqHmsShape(S_bg10, RCP_HmsExt2Bg10)
seqHmsShape(S_bg11, RCP_HmsExt2Bg11)
seqHmsShape(S_bg12, RCP_HmsExt2Bg12)
seqHmsShape(S_bg13, RCP_HmsExt2Bg13)
seqHmsShape(S_bg14, RCP_HmsExt2Bg14)
seqHmsShape(S_bg15, RCP_HmsExt2Bg15)
seqHmsShape(S_bg16, RCP_HmsExt2Bg16)
seqHmsShape(S_bg17, RCP_HmsExt2Bg17)
seqHmsShape(S_bg18, RCP_HmsExt2Bg18)
seqHmsShape(S_bg19, RCP_HmsExt2Bg19)
seqHmsShape(S_movebg01, RCP_HmsExt2Susumu )
seqHmsShape(S_movebg02, RCP_HmsExt2Gura )
seqHmsShape(S_movebg03, RCP_HmsExt2Ukishima )
seqHmsShape(S_movebg04, RCP_HmsExt2Bou )
seqHmsShape(S_movebg05, RCP_HmsExt2Amiyuka )
seqHmsShape(S_movebg06, RCP_HmsExt2Agaru )
seqHmsShape(S_movebg07, RCP_HmsExt2Nobiru )
seqHmsShape(S_movebg08, RCP_HmsExt2Yokoshiso)
seqHmsShape(S_movebg09, RCP_HmsExt2Rifuto01 )
seqHmsShape(S_movebg10, RCP_HmsExt2Rifuto02 )
seqHmsShape(S_movebg11, RCP_HmsExt2Kuzure01 )
seqHmsShape(S_movebg12, RCP_HmsExt2Kuzure02 )
seqBeginScene(1, RCP_Stage19Scene1)
seqActor(S_NULL, -7577,-2764+START_H, 0, 0,90,0, 0,10,0, e_player_landing)
seqActor(S_NULL, 6735, 3681, 99, 0, 0,0, 20,11,0, e_tripchimney2 )
seqActor(S_NULL, 5886, 5000, 99, 0,90,0, 0,12,0, e_player_downing)
seqPort(10, 19, 1, 10) /* Mario stage in. */
seqPort(11, 33, 1, 10) /* To St33 [ Kuppa2 ]. */
seqPort(12, 19, 1, 12) /* St33 [ Kuppa2 ] missed. */
seqGameOver(6, 3, 104) /* Ext2 missed. */
seqCall(SEQ_Stage19_MoveBGs)
seqCall(SEQ_Stage19_Enemies)
seqCall(SEQ_Stage19_Stars)
seqMapInfo(cx1901_info)
seqTagInfo(cx1901_info_tag)
seqSetMusic(NA_STG_GROUND, NA_EXTRA_BGM)
seqEnvironment(ENV_ROCKMT)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 90, -7577,-2764,0)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit