sm64/map/stage23/Sstage23.s

161 lines
6.1 KiB
ArmAsm

/********************************************************************************
Ultra 64 MARIO Brothers
stage 23 sequence module
Copyright 1995 Nintendo co., ltd. All rights reserved
Mar 15, 1996
*********************************************************************************/
#define ASSEMBLER
#include "../../headers.h"
.data
.align 2
.align 0
.globl SEQ_DoStage23
/* ================================================================================
: Scene 1 Enemies sequence.
=================================================================================== */
SEQ_Stage2301_Enemies:
seqActor(S_shark , -3071, -270, 0, 0,0,0, 0,0,0, e_shark )
seqActor(S_shark , -3071,-4270, 0, 0,0,0, 0,0,0, e_shark )
seqActor(S_NULL , -3071, -130, 0, 0,0,0, 0,0,0, e_fishmother_little )
seqActor(S_NULL , -3071,-4270, 0, 0,0,0, 0,0,0, e_fishmother_many )
seqActor(S_NULL , -3071,-2000, 0, 0,0,0, 0,0,0, e_pukumother )
seqActor(S_NULL , -3071,-3000, 0, 0,0,0, 0,0,0, e_pukumother )
seqActor(S_w_tornade, -3174,-4915,102, 0,0,0, 0,0,0, e_uzumaki )
seqReturn
/* ================================================================================
: Scene 1 Stars sequence.
=================================================================================== */
SEQ_Stage2301_Stars:
seqLevelActor(0x003f,S_NULL, -2400, -4607, 125, 0,0,0, 1,0,0, e_tbox_quize23) /* Takara box */
seqLevelActor(0x003e,S_manta, -4640, -1380, 40, 0,0,0, 4,0,0, e_d_manta ) /* manta */
seqReturn
/* ================================================================================
: Scene 2 Move BGs sequence.
=================================================================================== */
SEQ_Stage2302_MoveBGs:
seqActor(S_movebg01, 0,0,0, 0,0,0, 0,0,0, e_sensuikan_futa)
seqActor(S_movebg02, 0,0,0, 0,0,0, 0,0,0, e_sensuikan)
seqActor(S_movebg03, 5120, 1005, 3584, 0,180,0, 0,30,0, e_movebar)
seqActor(S_movebg03, 5605, 1005, 3380, 0,270,0, 0,21,0, e_movebar)
seqActor(S_movebg03, 1800, 1005, 1275, 0, 0,0, 0,11,0, e_movebar)
seqActor(S_movebg03, 4000, 1005, 1075, 0,180,0, 0,11,0, e_movebar)
seqActor(S_movebg03, 1830, 1005, 520, 0,270,0, 0,20,0, e_movebar)
seqActor(S_movebg03, 4000, 1005, 1275, 0, 0,0, 0,11,0, e_movebar)
seqActor(S_movebg03, 5760, 1005, 360, 0,270,0, 0,23,0, e_movebar)
seqActor(S_movebg03, 3310, 1005,-1945, 0, 0,0, 0,23,0, e_movebar)
seqActor(S_movebg03, 3550, 1005,-2250, 0, 0,0, 0,13,0, e_movebar)
seqReturn
/* ================================================================================
: Scene 2 Enemies sequence.
=================================================================================== */
SEQ_Stage2302_Enemies:
seqActor(S_NULL, 3404,-3319,-489, 0,0,0, 0,0,0, e_fukidasi )
seqReturn
/* ================================================================================
: Scene 2 Stars sequence.
=================================================================================== */
SEQ_Stage2302_Stars:
seqLevelActor(0x003f,S_polystar, 3900, 850, -600, 0,0,0, 0,0,0, e_tripstar) /* on_the_submarine */
seqLevelActor(0x003f,S_NULL , 5513, 1200, 900, 0,0,0, 2,0,0, e_tripstar_getcoins) /* 8_coin */
seqLevelActor(0x003f,S_NULL , 3404, -3319, -489, 0,0,0, 3,0,0, e_ring ) /* ring */
seqLevelActor(0x003f,S_polystar, 2030, -3700,-2780, 0,0,0, 5,0,0, e_tripstar) /* in kanaami */
seqReturn
/* ================================================================================
: Stage 23 main sequence.
=================================================================================== */
SEQ_DoStage23:
seqInitStage()
seqLoadPres(SEGMENT_STAGE1 , _GfxStage23SegmentRomStart , _GfxStage23SegmentRomEnd )
seqLoadText(SEGMENT_TEXTURE , _DWaterTextureSegmentRomStart , _DWaterTextureSegmentRomEnd )
seqLoadPres(SEGMENT_WEATHER , _WeatherSegmentRomStart , _WeatherSegmentRomEnd )
seqLoadPres(SEGMENT_BACK , _BackMainmapSegmentRomStart , _BackMainmapSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_dSegmentRomStart , _GfxEnemy1_dSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_dSegmentRomStart , _HmsEnemy1_dSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_dSegmentRomStart , _GfxEnemy2_dSegmentRomEnd )
seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_dSegmentRomStart , _HmsEnemy2_dSegmentRomEnd )
seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd)
seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd)
seqBeginConstruction()
seqHmsMario(S_Mario, ShapePlayer1, e_mario )
seqCall(SetBasicEnemy)
seqCall(SetEnemy1_d)
seqCall(SetEnemy2_d)
seqHmsShape(S_movebg01, RCP_HmsWlandHuta)
seqHmsShape(S_movebg02, RCP_HmsWlandSm )
seqHmsShape(S_movebg03, RCP_HmsWlandBou )
seqBeginScene(1, RCP_Stage23Scene1)
seqActor(S_NULL, -3071,3000,0, 0,7,0, 0,10,0, e_player_entpict)
seqPort(10, 23, 1, 10)
seqGameClear(6, 3, 53)
seqGameOver (6, 3, 103)
seqWaterJet(0, -3174,-4915,102, 20, SEQ_KOOPA_NON) /* Suikomi. */
seqCall(SEQ_Stage2301_Enemies)
seqCall(SEQ_Stage2301_Stars)
seqConnect(3, 2, -8192,0,0)
seqMapInfo(cx2301_info)
seqTagInfo(cx2301_info_tag)
seqSetMusic(NA_STG_WATER, NA_SEA_BGM)
seqEnvironment(ENV_WATER)
seqEndScene()
seqBeginScene(2, RCP_Stage23Scene2)
seqWaterJet(0, 3355,-3575, -515, -30, SEQ_KOOPA_NON ) /* Hakidashi. */
seqWaterJet(1, 3917,-2040,-6041, 50, SEQ_KOOPA_DIED) /* Suikomi. */
seqGameClear(6, 3, 53)
seqGameOver (6, 3, 103)
seqCourseOut(16, 1, 30)
seqCall(SEQ_Stage2302_MoveBGs)
seqCall(SEQ_Stage2302_Enemies)
seqCall(SEQ_Stage2302_Stars)
seqConnect(2, 1, 8192,0,0)
seqMapInfo(cx2302_info)
seqTagInfo(cx2302_info_tag)
seqSetMusic(NA_STG_WATER, NA_SEA_BGM)
seqEnvironment(ENV_WATER)
seqEndScene()
seqEndConstruction()
seqEnterMario(1, 180, -3071,3000,500)
seqCProgram(GameProcess, 0)
seqRunning(GameProcess, 1)
seqDestroyStage()
seqFreeze(1)
seqExit