94 lines
3.0 KiB
C
94 lines
3.0 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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stage28 graphic display list module
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Copyright 1995 Nintendo co., ltd. All rights reserved
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December 8, 1995
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********************************************************************************/
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#include "../../headers.h"
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#include "../texture/texsymbol.h"
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#define STAGE28_FOG_R 0
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#define STAGE28_FOG_G 0
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#define STAGE28_FOG_B 0
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#define STAGE28_FOG_START 980
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#include "ext5_in_fall/ext5_ext_texture.h"
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#include "ext5_in_fall/taki_shape.sou"
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#include "ext5_in_fall/taki_metal1_shape.sou"
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#include "ext5_in_fall/taki_kage_shape.sou"
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#include "ext5_in_fall/cx2801.flk"
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#include "ext5_in_fall/cx2801.tag"
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/* ====================================================================================
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: Metal fall in the stage28 initialize. [ translucent ]
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======================================================================================= */
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Gfx mtfll_xlu_init[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(STAGE28_FOG_R, STAGE28_FOG_G, STAGE28_FOG_B, 255),
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gsSPFogPosition(STAGE28_FOG_START, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetEnvColor(255, 255, 255, 140),
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gsDPSetCombineMode(G_CC_DECALRGB_ENVA, G_CC_PASS2),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPTexture(0xffff, 0xffff, 0, 0, G_ON),
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gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0,
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G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD,
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G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsSPEndDisplayList()
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};
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Gfx mtfll_xlu_reset[] = {
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gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_AA_ZB_XLU_INTER),
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gsSPEndDisplayList()
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};
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/* ====================================================================================
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: Metal fall data 1 in the stage28.
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======================================================================================= */
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short metalfall_2801_pt[] = {
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30,
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256, 0, -7373, 0, 0,
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256, 5120, -7373, 4, 0,
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-256, 0, -7373, 0, 1,
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-256, 5120, -7373, 4, 1,
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1536, -204, 3584, 0, 0,
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1536, 0, 3430, 1, 0,
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1536, 0, -7680, 5, 0,
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-1536, -204, 3584, 0, 2,
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-1536, 0, 3430, 1, 2,
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-1536, 0, -7680, 5, 2,
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-1024, -614, 3584, 0, 0,
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-1024, 1434, 3584, 1, 0,
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1024, -614, 3584, 0, 1,
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1024, 1434, 3584, 1, 1,
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};
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Gfx metalfall_2801_draw[] = {
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gsSP1Triangle( 0, 1, 2, 0),
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gsSP1Triangle( 2, 1, 3, 0),
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gsSP1Triangle( 4, 5, 7, 0),
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gsSP1Triangle(10, 11, 12, 0),
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gsSP1Triangle(12, 11, 13, 0),
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gsSP1Triangle( 7, 5, 8, 0),
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gsSP1Triangle( 5, 6, 8, 0),
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gsSP1Triangle( 8, 6, 9, 0),
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gsSPEndDisplayList()
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};
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