sm64/map/stage4/teresa/d_trap_a_shape.sou

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/***************************************************************************************************
Convert from NINGEN (d_trap_a)
****************************************************************************************************/
#define d_trap_a_AMB_SCALE 0.4
#define ShapeColor_d_trap_a(R,G,B) {{R*d_trap_a_AMB_SCALE ,G*d_trap_a_AMB_SCALE ,B*d_trap_a_AMB_SCALE ,0 ,R*d_trap_a_AMB_SCALE ,G*d_trap_a_AMB_SCALE ,B*d_trap_a_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_d_trap_a[] = {
ShapeColor_d_trap_a(255,255,255),
};
static Vtx vtx_d_trap_a_0[] = {
{ -101, 0, -460, 0, 990, 9164, -127, 0, 0, 255},
{ -101, -101, 461, 0, 0, 0, -127, 0, 0, 255},
{ -101, 0, 461, 0, 990, 0, -127, 0, 0, 255},
{ -101, -101, -460, 0, 0, 9164, -127, 0, 0, 255},
{ 102, 0, 461, 0, 990, 0, 127, 0, 0, 255},
{ 102, -101, -460, 0, 0, 9164, 127, 0, 0, 255},
{ 102, 0, -460, 0, 990, 9164, 127, 0, 0, 255},
{ 102, -101, 461, 0, 0, 0, 127, 0, 0, 255},
{ 102, 0, -460, 0, 990, -8208, 0, 127, 0, 255},
{ -101, 0, 461, 0, 0, 990, 0, 127, 0, 255},
{ 102, 0, 461, 0, 990, 990, 0, 127, 0, 255},
{ -101, 0, -460, 0, 0, -8208, 0, 127, 0, 255},
};
static Gfx gfx_d_trap_a_0[] = {
gs_Tani_LoadTextureImage2(b_kabe02_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPLight((&light_d_trap_a[0].l[0]),1 ),
gsSPLight((&light_d_trap_a[0].a ),2 ),
gsSPVertex(&vtx_d_trap_a_0[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 4, 7, 5, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle( 8,11, 9, 0),
gsSPEndDisplayList()
};
Gfx gfx_d_trap_a[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_d_trap_a_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList()
};