sm64/map/title/shapes/title_cube.sou
2022-12-04 22:27:02 -05:00

64 lines
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/* mariotitle_cube */
static Material mat_mariotitle_cube[]={
{255,153,24,255,255,153,24,255,255,255,255,255,50,0,0,0},
};
static Vtx vtx_mariotitle_cube[]={
{-292,-292,-292,0,0,0,0,128,128,0},
{-292,-292,292,0,0,0,0,128,128,0},
{-292,292,292,0,0,0,0,128,128,0},
{-292,-292,-292,0,0,0,0,128,128,0},
{-292,292,292,0,0,0,0,128,128,0},
{-292,292,-292,0,0,0,0,128,128,0},
{-292,-292,292,0,0,0,128,128,255,0},
{292,-292,292,0,0,0,128,128,255,0},
{292,292,292,0,0,0,128,128,255,0},
{-292,-292,292,0,0,0,128,128,255,0},
{292,292,292,0,0,0,128,128,255,0},
{-292,292,292,0,0,0,128,128,255,0},
{292,-292,292,0,0,0,255,128,128,0},
{292,-292,-292,0,0,0,255,128,128,0},
{292,292,-292,0,0,0,255,128,128,0},
{292,-292,292,0,0,0,255,128,128,0},
{292,292,-292,0,0,0,255,128,128,0},
{292,292,292,0,0,0,255,128,128,0},
{292,-292,-292,0,0,0,128,128,0,0},
{-292,-292,-292,0,0,0,128,128,0,0},
{-292,292,-292,0,0,0,128,128,0,0},
{292,-292,-292,0,0,0,128,128,0,0},
{-292,292,-292,0,0,0,128,128,0,0},
{292,292,-292,0,0,0,128,128,0,0},
{292,-292,-292,0,0,0,128,0,128,0},
{292,-292,292,0,0,0,128,0,128,0},
{-292,-292,292,0,0,0,128,0,128,0},
{292,-292,-292,0,0,0,128,0,128,0},
{-292,-292,292,0,0,0,128,0,128,0},
{-292,-292,-292,0,0,0,128,0,128,0},
{-292,292,-292,0,0,0,128,255,128,0},
{-292,292,292,0,0,0,128,255,128,0},
{292,292,292,0,0,0,128,255,128,0},
{-292,292,-292,0,0,0,128,255,128,0},
{292,292,292,0,0,0,128,255,128,0},
{292,292,-292,0,0,0,128,255,128,0},
};
Gfx RCP_TitleCube[]={
gsMaterial(&mat_mariotitle_cube[0]),
gsVertex(&vtx_mariotitle_cube[0],15,0),
gs1Triangle(0,1,2,0),
gs1Triangle(3,4,5,0),
gs1Triangle(6,7,8,0),
gs1Triangle(9,10,11,0),
gs1Triangle(12,13,14,0),
gsMaterial(&mat_mariotitle_cube[0]),
gsVertex(&vtx_mariotitle_cube[15],15,0),
gs1Triangle(0,1,2,0),
gs1Triangle(3,4,5,0),
gs1Triangle(6,7,8,0),
gs1Triangle(9,10,11,0),
gs1Triangle(12,13,14,0),
gsMaterial(&mat_mariotitle_cube[0]),
gsVertex(&vtx_mariotitle_cube[30],6,0),
gs1Triangle(0,1,2,0),
gs1Triangle(3,4,5,0),
gsEndDisplayList()
};