sm64/shape/enemy1_a/bird/rwing4_text_unit.sou

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/***************************************************************************************************
Convert from NINGEN (wing4)
****************************************************************************************************/
#define SCALE 0.25
#define ShapeColor_wing4(R,G,B) { {R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_wing4[] = {
ShapeColor_wing4(255,255,255),
};
static Vtx vtx_wing4[] = {
{ 37, 1, -27, 0, 428, 1324, 0, 127, 0,0},
{ 2, 1, 40, 0, -24, 512, 0, 127, 0,0},
{ 37, 1, 67, 0, 432, 180, 0, 127, 0,0},
{ 37, 1, -27, 0, 428, 1324, 0, 127, 0,0},
{ 1, 1, -71, 0, -40, 1848, 0, 127, 0,0},
{ 2, 1, 40, 0, -24, 512, 0, 127, 0,0},
};
static Gfx gfx_wing4_0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wingA_1_txt),
gsxDPLoadTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD
),
gsSPLight((&light_wing4[0].l[0]),1 ),
gsSPLight((&light_wing4[0].a ),2 ),
gsSPVertex(&vtx_wing4[0], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSPEndDisplayList()
};
Gfx gfx_rwing4[] = {
gsDPPipeSync(),
gsSPTexture(0x8000,0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPDisplayList(gfx_wing4_0),
gsSPTexture(0x8000, 0x8000, 1, 1, 0),
gsDPPipeSync(),
gsSPSetGeometryMode(G_CULL_BACK),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList()
};