sm64/shape/enemy1_c/bom_king/king_Lfoot_shape.sou

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/***************************************************************************************************
Convert from NINGEN (king_Lfoot)
****************************************************************************************************/
#define king_Lfoot_AMB_SCALE 0.5
#define ShapeColor_king_Lfoot(R,G,B) {{R*king_Lfoot_AMB_SCALE ,G*king_Lfoot_AMB_SCALE ,B*king_Lfoot_AMB_SCALE ,0 ,R*king_Lfoot_AMB_SCALE ,G*king_Lfoot_AMB_SCALE ,B*king_Lfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} }
static Lights1 light_king_Lfoot[] = {
ShapeColor_king_Lfoot(222,173, 35),
};
static Vtx vtx_king_Lfoot_0[] = {
{ -40, -165, -122, 0, 0, 0, -52, -40, -108, 255},
{ 80, 37, -144, 0, 0, 0, 104, 27, -66, 255},
{ 80, -165, -144, 0, 0, 0, 45, -45, -109, 255},
{ -14, 37, -122, 0, 0, 0, -77, 41, -91, 255},
{ 80, 138, -42, 0, 0, 0, 55, 105, -43, 255},
{ 80, 138, 159, 0, 0, 0, 54, 105, 44, 255},
{ 80, 37, 261, 0, 0, 0, 84, 36, 87, 255},
{ 80, -266, -42, 0, 0, 0, 56, -104, -44, 255},
{ 80, -266, 159, 0, 0, 0, 91, -81, 33, 255},
{ 80, -165, 261, 0, 0, 0, 45, -43, 110, 255},
{ 6, 138, -31, 0, 0, 0, -42, 110, -45, 255},
{ -40, -266, 148, 0, 0, 0, -44, -108, 48, 255},
{ -40, -266, -31, 0, 0, 0, -75, -94, -37, 255},
{ -40, -165, 239, 0, 0, 0, -78, -25, 96, 255},
{ -14, 37, 239, 0, 0, 0, -52, 49, 104, 255},
{ 6, 138, 148, 0, 0, 0, -68, 101, 34, 255},
{ 6, 138, 148, 0, 0, 0, -68, 101, 34, 255},
{ 6, 138, -31, 0, 0, 0, -42, 110, -45, 255},
{ -75, 37, -31, 0, 0, 0, -114, 49, -23, 255},
{ -75, 37, 148, 0, 0, 0, -112, 41, 42, 255},
{ -14, 37, 239, 0, 0, 0, -52, 49, 104, 255},
{ -101, -165, -31, 0, 0, 0, -117, -17, -44, 255},
{ -101, -165, 148, 0, 0, 0, -121, -25, 24, 255},
{ -14, 37, -122, 0, 0, 0, -77, 41, -91, 255},
{ -40, -165, 239, 0, 0, 0, -78, -25, 96, 255},
{ -40, -266, 148, 0, 0, 0, -44, -108, 48, 255},
{ -40, -165, -122, 0, 0, 0, -52, -40, -108, 255},
{ -40, -266, -31, 0, 0, 0, -75, -94, -37, 255},
};
static Gfx gfx_king_Lfoot_0[] = {
gsSPLight((&light_king_Lfoot[0].l[0]),1 ),
gsSPLight((&light_king_Lfoot[0].a ),2 ),
gsSPVertex(&vtx_king_Lfoot_0[0], 16, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 1, 4, 5, 0),
gsSP1Triangle( 1, 5, 6, 0),
gsSP1Triangle( 1, 7, 2, 0),
gsSP1Triangle( 1, 8, 7, 0),
gsSP1Triangle( 1, 9, 8, 0),
gsSP1Triangle( 1, 6, 9, 0),
gsSP1Triangle( 1,10, 4, 0),
gsSP1Triangle( 1, 3,10, 0),
gsSP1Triangle(11,12, 7, 0),
gsSP1Triangle(11, 7, 8, 0),
gsSP1Triangle( 7,12, 0, 0),
gsSP1Triangle( 7, 0, 2, 0),
gsSP1Triangle( 9,11, 8, 0),
gsSP1Triangle(10, 5, 4, 0),
gsSP1Triangle( 9,13,11, 0),
gsSP1Triangle(14,13, 9, 0),
gsSP1Triangle(14, 9, 6, 0),
gsSP1Triangle(14, 6, 5, 0),
gsSP1Triangle(14, 5,15, 0),
gsSP1Triangle(10,15, 5, 0),
gsSPVertex(&vtx_king_Lfoot_0[16], 12, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 2, 3, 0),
gsSP1Triangle( 3, 4, 0, 0),
gsSP1Triangle( 2, 5, 6, 0),
gsSP1Triangle( 2, 6, 3, 0),
gsSP1Triangle( 2, 1, 7, 0),
gsSP1Triangle( 7, 5, 2, 0),
gsSP1Triangle( 8, 4, 3, 0),
gsSP1Triangle( 8, 3, 6, 0),
gsSP1Triangle( 6, 9, 8, 0),
gsSP1Triangle( 7,10, 5, 0),
gsSP1Triangle( 5,10,11, 0),
gsSP1Triangle(11, 6, 5, 0),
gsSP1Triangle(11, 9, 6, 0),
gsSPEndDisplayList()
};
Gfx gfx_king_Lfoot[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(gfx_king_Lfoot_0),
gsSPEndDisplayList()
};