sm64/shape/enemy1_d/shark/shk_body2_shape.sou

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/***************************************************************************************************
Convert from NINGEN (shk_body2)
****************************************************************************************************/
static Vtx vtx_shk_body2_0[] = {
{ 0, 112, -154, 0, 694, 616, -1, -1, -1, 255},
{ -82, 122, 52, 0, 660, 238, -1, -1, -1, 255},
{ 0, 144, 67, 0, 694, 210, -1, -1, -1, 255},
{ 0, -104, -154, 0, 694, 616, -1, -1, -1, 255},
{ -84, -86, -138, 0, 660, 586, -1, -1, -1, 255},
{ 0, 3, -203, 0, 694, 704, -1, -1, -1, 255},
{ -83, 4, -181, 0, 660, 664, -1, -1, -1, 255},
{ -82, 95, -138, 0, 660, 586, -1, -1, -1, 255},
{ 494, 0, -79, 0, 890, 478, -1, -1, -1, 255},
{ 495, 45, 66, 0, 890, 212, -1, -1, -1, 255},
{ 494, -44, 66, 0, 890, 212, -1, -1, -1, 255},
{ 0, 3, 120, 0, 694, 114, -1, -1, -1, 255},
{ 0, -136, 67, 0, 694, 210, -1, -1, -1, 255},
{ -84, -113, 52, 0, 660, 238, -1, -1, -1, 255},
{ -83, 4, 97, 0, 660, 156, -1, -1, -1, 255},
};
static Gfx gfx_shk_body2_0[] = {
gs_Tani_LoadTextureImage2(body_all_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_shk_body2_0[0], 15, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 3, 4, 5, 0),
gsSP1Triangle( 4, 6, 5, 0),
gsSP1Triangle( 5, 7, 0, 0),
gsSP1Triangle( 8, 3, 5, 0),
gsSP1Triangle( 5, 6, 7, 0),
gsSP1Triangle( 8, 5, 0, 0),
gsSP1Triangle( 0, 7, 1, 0),
gsSP1Triangle( 8, 9,10, 0),
gsSP1Triangle( 8, 0, 9, 0),
gsSP1Triangle( 3, 8,10, 0),
gsSP1Triangle( 0, 2, 9, 0),
gsSP1Triangle( 9, 2,11, 0),
gsSP1Triangle(10, 9,11, 0),
gsSP1Triangle( 3,10,12, 0),
gsSP1Triangle(11,12,10, 0),
gsSP1Triangle( 2, 1,11, 0),
gsSP1Triangle(13, 4, 3, 0),
gsSP1Triangle(11,13,12, 0),
gsSP1Triangle( 1,14,11, 0),
gsSP1Triangle(11,14,13, 0),
gsSP1Triangle(12,13, 3, 0),
gsSPEndDisplayList()
};
Gfx gfx_shk_body2[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_shk_body2_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};