sm64/shape/enemy1_g/snow_man/sman_eye_shape.sou

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/***************************************************************************************************
Convert from NINGEN (sman_eye)
****************************************************************************************************/
static Vtx vtx_sman_eye_0[] = {
{ 69, 191, -132, 0, -370, -440, -1, -1, -1, 255},
{ -63, 230, 0, 0, 1472, 1328, -1, -1, -1, 255},
{ 69, 230, 0, 0, 1472, -440, -1, -1, -1, 255},
{ -63, 191, -132, 0, -370, 1328, -1, -1, -1, 255},
{ 69, 230, 0, 0, -370, -440, -1, -1, -1, 255},
{ -63, 191, 133, 0, 1472, 1328, -1, -1, -1, 255},
{ 69, 191, 133, 0, 1472, -440, -1, -1, -1, 255},
{ -63, 230, 0, 0, -370, 1328, -1, -1, -1, 255},
};
static Gfx gfx_sman_eye_0[] = {
gs_Tani_LoadTextureImage2(snow_man_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7),
gsSPVertex(&vtx_sman_eye_0[0], 8, 0),
gsSP1Triangle( 0, 1, 2, 0),
gsSP1Triangle( 0, 3, 1, 0),
gsSP1Triangle( 4, 5, 6, 0),
gsSP1Triangle( 4, 7, 5, 0),
gsSPEndDisplayList()
};
Gfx gfx_sman_eye[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0),
gsSPTexture(0xffff,0xffff, 0, 0, G_ON),
gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsSPDisplayList(gfx_sman_eye_0),
gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList()
};