sm64/shape/gfx_basic_enemy.c

43 lines
1.4 KiB
C

#include "../headers.h"
#define GFX_SHAPE
#include "basic_enemy/BCbutton.shape"
static long long patch_0 = 0;
#include "basic_enemy/biribiri/biribiri.shape"
static long long patch_1 = 1;
#include "basic_enemy/bom_futa.shape"
static long long patch_2 = 2;
#include "basic_enemy/cannon_base.shape"
static long long patch_3 = 3;
#include "basic_enemy/cannon_body.shape"
static long long patch_4 = 4;
#include "basic_enemy/carryboy/carryboy.shape"
static long long patch_5 = 5;
#include "basic_enemy/hanbutton.shape"
static long long patch_6 = 6;
#include "basic_enemy/hanlift.shape"
static long long patch_7 = 7;
#include "basic_enemy/hart.shape"
static long long patch_8 = 8;
#include "basic_enemy/heyho.shape"
static long long patch_9 = 9;
#include "basic_enemy/hibi_block.shape"
static long long patch_10 = 10;
#include "basic_enemy/ironball.shape"
static long long patch_11 = 11;
#include "basic_enemy/itembox.shape"
static long long patch_12 = 12;
#include "basic_enemy/kuribo/kuribo.shape"
static long long patch_13 = 13;
#include "basic_enemy/newbomhei/newbomhei.shape"
static long long patch_14 = 14;
#include "basic_enemy/pushblock.shape"
static long long patch_15 = 15;
#include "basic_enemy/qbox.shape"
static long long patch_16 = 16;
#include "basic_enemy/testlift.shape"
static long long patch_17 = 17;
#include "basic_enemy/xkoura.shape"
static long long patch_18 = 18;