sm64/shape/keep/hitdatas.shape

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#ifdef GFX_SHAPE
/**********************************************************************
ultra64 Collision funlikefile ( yuka )
**********************************************************************/
short hitdoor_info[] = {
BGCHECKCODE_POINT,8,
-80, 240, 30,
80, 240, 30,
80, 0, 30,
-80, 0, 30,
-80, 240, -30,
80, 0, -30,
80, 240, -30,
-80, 0, -30,
BGCHECKCODE_POLYGON,4,
2, 1, 0,
3, 2, 0,
6, 5, 4,
5, 7, 4,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND
};
short yuka_info[] = {
BGCHECKCODE_POINT,4,
-200, 0, -200,
200, 0, -200,
200, 0, 200,
-200, 0, 200,
BGCHECKCODE_POLYGON,2,
2, 1, 0,
3, 2, 0,
BGCHECKCODE_PLANEEND,
BGCHECKCODE_ALLEND
};
#endif