Continue onward to Marsxplr 4.0 #10
@ -1343,12 +1343,12 @@ public class Game : MonoBehaviour
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Space(115f);
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GUILayout.Space(115f);
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scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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/*if (
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if (
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WorldIsCustom &&
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WorldIsCustom &&
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!GUILayout.Toggle(true, "Using Custom World"))
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!GUILayout.Toggle(true, "Using Custom World"))
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{
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{
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WorldIsCustom = false;
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WorldIsCustom = false;
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}*/
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}
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal();
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int i = 0;
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int i = 0;
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foreach (GameWorldDesc Gworld in GameData.gameWorlds)
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foreach (GameWorldDesc Gworld in GameData.gameWorlds)
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