Continue onward to Marsxplr 4.0 #10
7
Game/.gitignore
vendored
7
Game/.gitignore
vendored
@ -38,4 +38,9 @@ UnityScript.Lang/UnityScript.Lang.suo
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UnityDomainLoad/obj/
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UnityDomainLoad/bin/
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UnityDomainLoad/.vs/
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UnityDomainLoad/UnityDomainLoad.suo
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UnityDomainLoad/UnityDomainLoad.suo
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MarsXPLR.suo
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MarsXPLR.ncb
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PreBuild/Debug
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PreBuild/Release
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PreBuild/PreBuild.vcproj.*
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@ -63,4 +63,7 @@
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<Compile Include="WaterSimple.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@ -12,6 +12,7 @@
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<ProjectGuid>{23B280BD-8095-4FA3-B894-B77354BEF075}</ProjectGuid>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -30,8 +31,8 @@
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</PropertyGroup>
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<PropertyGroup>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<OutputPath>bin</OutputPath>
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<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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<OutputPath>bin</OutputPath>
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<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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@ -46,4 +47,9 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PostBuildEvent>copy "$(ProjectDir)bin\e36192721fc364533a8edf2aefd3b72c.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -100,4 +100,7 @@
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<Compile Include="World.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(ProjectDir)bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -23,6 +23,8 @@ public class CameraVehicle : MonoBehaviour
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public GlowEffect glowEffect;
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public ColorCorrectionEffect colorEffect;
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public float worldTime;
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public GameObject camTarget;
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public Vehicle camTargetVeh;
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public CameraVehicle()
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{
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@ -56,6 +58,18 @@ public class CameraVehicle : MonoBehaviour
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return;
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}
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//QuarryCam
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camTarget = Game.Player;
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camTargetVeh = Game.PlayerVeh;
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if (
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Game.Settings.quarryCam &&
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(bool)Game.QuarryVeh &&
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(bool)Game.QuarryVeh.ridePos)
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{
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camTarget = Game.QuarryVeh.gameObject;
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camTargetVeh = Game.QuarryVeh;
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}
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//Blur
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if (mb.enabled)
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{
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@ -70,7 +84,7 @@ public class CameraVehicle : MonoBehaviour
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if (Game.Settings.useHypersound == 1)
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{
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Game.Settings.gameMusic.pitch = Mathf.Clamp(
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-0.5f + Game.Player.rigidbody.velocity.magnitude / 15f,
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-0.5f + camTarget.rigidbody.velocity.magnitude / 15f,
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0.8f,
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1.5f
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);
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@ -133,10 +147,10 @@ public class CameraVehicle : MonoBehaviour
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arrow.rotation = Quaternion.Lerp(
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arrow.rotation,
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Quaternion.LookRotation(
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((Game.PlayerVeh.isIt != 0 || !Game.QuarryVeh) ?
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((camTargetVeh.isIt != 0 || !Game.QuarryVeh) ?
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World.baseTF :
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Game.QuarryVeh.gameObject.transform
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).position - Game.Player.transform.position
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).position - camTarget.transform.position
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),
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Time.deltaTime * 15f
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);
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@ -192,7 +206,7 @@ public class CameraVehicle : MonoBehaviour
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}
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//Constants
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float camDist = (float)Game.PlayerVeh.camOffset + Game.Settings.camDist;
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float camDist = (float)camTargetVeh.camOffset + Game.Settings.camDist;
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//World Entry Effect
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if (worldTime < 7f)
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@ -200,11 +214,11 @@ public class CameraVehicle : MonoBehaviour
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worldTime = Time.time - Game.Controller.worldLoadTime;
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transform.position = Vector3.Lerp(
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transform.position,
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Game.Player.transform.position,
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camTarget.transform.position,
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Time.deltaTime * 1f
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);
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wr = Quaternion.LookRotation(
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Game.Player.transform.position - transform.position,
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camTarget.transform.position - transform.position,
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Vector3.up
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);
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if (worldTime > 1f)
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@ -224,7 +238,7 @@ public class CameraVehicle : MonoBehaviour
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(Input.GetButton("Snipe") && !Game.Messaging.chatting)
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)
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{
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transform.position = Game.PlayerVeh.ridePos.position;
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transform.position = camTargetVeh.ridePos.position;
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if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.Alpha1))
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{
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@ -234,7 +248,7 @@ public class CameraVehicle : MonoBehaviour
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{
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gyroTation = Quaternion.Euler(
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0f,
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Game.PlayerVeh.ridePos.rotation.eulerAngles.y,
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camTargetVeh.ridePos.rotation.eulerAngles.y,
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0f
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);
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}
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@ -246,7 +260,7 @@ public class CameraVehicle : MonoBehaviour
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}
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else
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{
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transform.rotation = Game.PlayerVeh.ridePos.rotation;
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transform.rotation = camTargetVeh.ridePos.rotation;
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}
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rotationX += Input.GetAxis("Mouse X") * (Input.GetButton("Snipe") ? 0.5f : 2f);
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@ -291,9 +305,9 @@ public class CameraVehicle : MonoBehaviour
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{
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transform.position = Vector3.Lerp(
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transform.position,
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Game.Player.transform.position - Vector3.Normalize(
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Game.Player.transform.position - transform.position
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) * camDist + Vector3.one * (Game.PlayerVeh.camSmooth ?
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camTarget.transform.position - Vector3.Normalize(
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camTarget.transform.position - transform.position
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) * camDist + Vector3.one * (camTargetVeh.camSmooth ?
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0f :
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Mathf.Lerp(0f, 15f, camDist / 30f)
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),
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@ -302,9 +316,9 @@ public class CameraVehicle : MonoBehaviour
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transform.rotation = Quaternion.Slerp(
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transform.rotation,
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Quaternion.LookRotation(
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Game.Player.transform.position - transform.position,
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camTarget.transform.position - transform.position,
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(Game.Settings.flightCam ?
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Game.Player.transform.up :
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camTarget.transform.up :
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Vector3.up
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)
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),
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@ -329,15 +343,15 @@ public class CameraVehicle : MonoBehaviour
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else if (Game.Settings.camChase == 1)
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{
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if (
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(bool)Game.Player.transform.gameObject.rigidbody &&
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Game.Player.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
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Game.Player.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
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Game.Player.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
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(bool)camTarget.transform.gameObject.rigidbody &&
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camTarget.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
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camTarget.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
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camTarget.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
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)
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{
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lastDir = Vector3.Lerp(
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lastDir,
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Game.Player.transform.gameObject.rigidbody.velocity.normalized,
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camTarget.transform.gameObject.rigidbody.velocity.normalized,
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0.1f
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);
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}
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@ -350,12 +364,12 @@ public class CameraVehicle : MonoBehaviour
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);
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}
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Vector3 newPos = (
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Game.Player.transform.position +
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camTarget.transform.position +
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lastDir * -(camDist) +
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Vector3.up * (camDist / 3f)
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);
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Vector3 tpos = transform.position;
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float y = tpos.y + (Game.Player.transform.position.y - lastY) * Time.deltaTime;
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float y = tpos.y + (camTarget.transform.position.y - lastY) * Time.deltaTime;
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tpos.y = y;
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transform.position = tpos;
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transform.position = Vector3.Lerp(
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@ -363,13 +377,13 @@ public class CameraVehicle : MonoBehaviour
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newPos,
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Time.deltaTime * 4f
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);
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lastY = Game.Player.transform.position.y;
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lastY = camTarget.transform.position.y;
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transform.rotation = Quaternion.Slerp(
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transform.rotation,
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Quaternion.LookRotation(
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Game.Player.transform.position - transform.position,
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camTarget.transform.position - transform.position,
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(Game.Settings.flightCam ?
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Game.Player.transform.up :
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camTarget.transform.up :
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Vector3.up
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)
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),
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@ -395,13 +409,13 @@ public class CameraVehicle : MonoBehaviour
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//Arcade
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else if (
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Game.Settings.camChase == 2 &&
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Game.Player.transform.rigidbody.velocity.magnitude > 0f
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camTarget.transform.rigidbody.velocity.magnitude > 0f
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)
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{
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float heightDamping = 3f;
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float rotationDamping = 3f;
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float wantedRotationAngle = Quaternion.LookRotation(
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Game.Player.transform.rigidbody.velocity
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camTarget.transform.rigidbody.velocity
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).eulerAngles.y;
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||||
wantedRotationAngle += Mathf.Lerp(
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30f,
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@ -409,7 +423,7 @@ public class CameraVehicle : MonoBehaviour
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camDist / 30f
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) * Input.GetAxis("Horizontal");
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float wantedHeight = (
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Game.Player.transform.position.y +
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camTarget.transform.position.y +
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Mathf.Lerp(0.1f, 15f, camDist / 30f) +
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heightBoost
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||||
);
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||||
@ -432,7 +446,7 @@ public class CameraVehicle : MonoBehaviour
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currentRotationAngle,
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0f
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||||
);
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Vector3 pos = Game.Player.transform.position;
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Vector3 pos = camTarget.transform.position;
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pos.y += targetHeight; //Look ABOVE the target
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transform.position = pos;
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transform.position -= currentRotation * Vector3.forward * camDist;
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@ -455,7 +469,7 @@ public class CameraVehicle : MonoBehaviour
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{ //We are under terrain
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Physics.Linecast( //Determine how far forward we need to go to be out of it
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transform.position,
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Game.Player.transform.position + Vector3.up * currentHeight,
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camTarget.transform.position + Vector3.up * currentHeight,
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out hit,
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1 << 8
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);
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||||
@ -476,11 +490,11 @@ public class CameraVehicle : MonoBehaviour
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||||
{
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transform.position = Vector3.Lerp(
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transform.position,
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Game.Player.transform.position + Vector3.up * 40f,
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camTarget.transform.position + Vector3.up * 40f,
|
||||
Time.deltaTime * 0.3f
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||||
);
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wr = Quaternion.LookRotation(
|
||||
Game.Player.transform.position - transform.position,
|
||||
camTarget.transform.position - transform.position,
|
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Vector3.up
|
||||
);
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
@ -495,7 +509,7 @@ public class CameraVehicle : MonoBehaviour
|
||||
{
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
transform.rotation,
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||||
Quaternion.LookRotation(Game.Player.transform.position - transform.position),
|
||||
Quaternion.LookRotation(camTarget.transform.position - transform.position),
|
||||
Time.deltaTime * 1.5f
|
||||
);
|
||||
transform.Translate(new Vector3(
|
||||
|
||||
@ -71,6 +71,7 @@ public class Settings : MonoBehaviour
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||||
public float camDist = 0;
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||||
public bool flightCam = false;
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||||
public bool gyroCam = false;
|
||||
public bool quarryCam = false;
|
||||
|
||||
public float worldGrav = -9.81f;
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||||
public float worldFog = 0.001f;
|
||||
@ -154,19 +155,17 @@ public class Settings : MonoBehaviour
|
||||
renderViewCap = PlayerPrefs.GetFloat("viewCap", 1000f);
|
||||
Application.targetFrameRate = (int)PlayerPrefs.GetFloat("targetFrameRate", 100f);
|
||||
renderAutoAdjust = false;
|
||||
showHints = ((PlayerPrefs.GetInt("showHints", 1) != 0) ? true : false);
|
||||
showHints = PlayerPrefs.GetInt("showHints", 1) != 0;
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||||
useMusic = PlayerPrefs.GetInt("useMusic", 1);
|
||||
useSfx = ((PlayerPrefs.GetInt("useSfx", 1) != 0) ? true : false);
|
||||
useSfx = PlayerPrefs.GetInt("useSfx", 1) != 0;
|
||||
useHypersound = PlayerPrefs.GetInt("useHypersound", 0);
|
||||
useMinimap = ((PlayerPrefs.GetInt("useMinimap", 1) != 0) ? true : false);
|
||||
bool flag = ((PlayerPrefs.GetInt("superCam", 1) != 0) ? true : false);
|
||||
flightCam = ((PlayerPrefs.GetInt("flightCam", 1) != 0) ? true : false);
|
||||
gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
|
||||
useMinimap = PlayerPrefs.GetInt("useMinimap", 1) != 0;
|
||||
camMode = PlayerPrefs.GetInt("cam", 1);
|
||||
camChase = PlayerPrefs.GetInt("camChase", 1);
|
||||
camDist = PlayerPrefs.GetFloat("camDist", 0.01f);
|
||||
flightCam = ((PlayerPrefs.GetInt("flightCam", 0) != 0) ? true : false);
|
||||
gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
|
||||
flightCam = PlayerPrefs.GetInt("flightCam", 0) != 0;
|
||||
gyroCam = PlayerPrefs.GetInt("gyroCam", 0) != 0;
|
||||
quarryCam = PlayerPrefs.GetInt("quarryCam", 0) != 0;
|
||||
}
|
||||
|
||||
public void showDialogGame()
|
||||
@ -486,6 +485,12 @@ public class Settings : MonoBehaviour
|
||||
PlayerPrefs.SetInt("flightCam", flightCam ? 1 : 0);
|
||||
}
|
||||
|
||||
if (GUILayout.Toggle(quarryCam, "QuarryCam Enabled") != quarryCam)
|
||||
{
|
||||
quarryCam = !quarryCam;
|
||||
PlayerPrefs.SetInt("quarryCam", quarryCam ? 1 : 0);
|
||||
}
|
||||
|
||||
float cg;
|
||||
if (camMode == 0)
|
||||
{
|
||||
|
||||
110
Game/MarsXPLR.sln
Normal file
110
Game/MarsXPLR.sln
Normal file
@ -0,0 +1,110 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---UnityScript", "Assembly - UnityScript\Assembly---UnityScript.csproj", "{084E81A6-3376-4976-B642-4C6443C97C36}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075} = {23B280BD-8095-4FA3-B894-B77354BEF075}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp---first-pass", "Assembly - CSHarp - first pass\Assembly---CSharp---first-pass.csproj", "{93A8D6B3-DD52-4C21-A101-AF360DAFC096}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp", "Assembly - CSharp\Assembly---CSharp.csproj", "{23B280BD-8095-4FA3-B894-B77354BEF075}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096} = {93A8D6B3-DD52-4C21-A101-AF360DAFC096}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine", "UnityEngine\UnityEngine.csproj", "{C67F4835-3976-49D0-AA05-3487C9FD57A2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityDomainLoad", "UnityDomainLoad\UnityDomainLoad.csproj", "{9446C081-D322-4861-B4E4-DD57727ABD6D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreBuild", "PreBuild\PreBuild.vcproj", "{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
65
Game/PreBuild/PreBuild.vcproj
Normal file
65
Game/PreBuild/PreBuild.vcproj
Normal file
@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="PreBuild"
|
||||
ProjectGUID="{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||
Keyword="MakeFileProj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCNMakeTool"
|
||||
BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
|
||||
ReBuildCommandLine=""
|
||||
CleanCommandLine=""
|
||||
Output=""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||
IncludeSearchPath=""
|
||||
ForcedIncludes=""
|
||||
AssemblySearchPath=""
|
||||
ForcedUsingAssemblies=""
|
||||
CompileAsManaged=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCNMakeTool"
|
||||
BuildCommandLine="s"
|
||||
ReBuildCommandLine=""
|
||||
CleanCommandLine=""
|
||||
Output=""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||
IncludeSearchPath=""
|
||||
ForcedIncludes=""
|
||||
AssemblySearchPath=""
|
||||
ForcedUsingAssemblies=""
|
||||
CompileAsManaged=""
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@ -12,6 +12,7 @@
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||
<ProjectGuid>{9446C081-D322-4861-B4E4-DD57727ABD6D}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@ -30,13 +31,15 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(ProjectDir)bin\UnityDomainLoad.exe" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@ -39,4 +39,7 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(ProjectDir)bin\UnityEngine.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@ -1,50 +0,0 @@
|
||||
@echo off
|
||||
|
||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
||||
|
||||
echo ----------------
|
||||
echo BUILDING ALL
|
||||
echo ----------------
|
||||
|
||||
msbuild %flags% "UnityEngine\UnityEngine.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
|
||||
echo -----------------
|
||||
echo COPYING FILES
|
||||
echo -----------------
|
||||
|
||||
if exist "marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "marsxplr_build\Mars Explorer_Data\lib"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
if exist "marsxplr_build\Mars Explorer_Data" rd /S /Q "marsxplr_build\Mars Explorer_Data"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
if exist marsxplr_build rd /S /Q marsxplr_build
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
md marsxplr_build
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
md "marsxplr_build\Mars Explorer_Data"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
md "marsxplr_build\Mars Explorer_Data\lib"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
|
||||
copy "Assembly - CSharp\bin\e36192721fc364533a8edf2aefd3b72c.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
copy "Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
copy "Assembly - UnityScript\bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
copy "UnityEngine\bin\UnityEngine.dll" "marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
copy "UnityDomainLoad\bin\UnityDomainLoad.exe" "marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
|
||||
echo -----------------
|
||||
echo BUILD SUCCESS
|
||||
echo -----------------
|
||||
@ -1,16 +0,0 @@
|
||||
------------LISTING/DERIVED BUILD ORDER------------------
|
||||
|
||||
UnityEngine:
|
||||
|
||||
Assembly - CSharp - first pass:
|
||||
UnityEngine
|
||||
|
||||
Assembly - UnityScript:
|
||||
Assembly - CSharp - first pass
|
||||
UnityEngine
|
||||
|
||||
Assembly - CSharp:
|
||||
Assembly CSharp - first pass
|
||||
UnityEngine
|
||||
|
||||
UnityDomainLoad:
|
||||
@ -1,18 +0,0 @@
|
||||
@echo off
|
||||
|
||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
||||
|
||||
echo -------------------
|
||||
echo CLEANING BUILDS
|
||||
echo -------------------
|
||||
|
||||
msbuild /t:Clean %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild /t:Clean %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild /t:Clean %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild /t:Clean %flags% "UnityEngine\UnityEngine.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
msbuild /t:Clean %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
||||
Loading…
x
Reference in New Issue
Block a user