Continue onward to Marsxplr 4.0 #10
@ -1343,12 +1343,12 @@ public class Game : MonoBehaviour
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                GUILayout.BeginHorizontal();
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					                GUILayout.BeginHorizontal();
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                GUILayout.Space(115f);
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					                GUILayout.Space(115f);
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                scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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					                scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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                /*if (
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					                if (
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                    WorldIsCustom &&
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					                    WorldIsCustom &&
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                    !GUILayout.Toggle(true, "Using Custom World"))
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					                    !GUILayout.Toggle(true, "Using Custom World"))
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                {
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					                {
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                    WorldIsCustom = false;
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					                    WorldIsCustom = false;
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                }*/
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					                }
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                GUILayout.BeginHorizontal();
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					                GUILayout.BeginHorizontal();
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                int i = 0;
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					                int i = 0;
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                foreach (GameWorldDesc Gworld in GameData.gameWorlds)
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					                foreach (GameWorldDesc Gworld in GameData.gameWorlds)
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