Continue onward to Marsxplr 4.0 #10
5
Game/.gitignore
vendored
5
Game/.gitignore
vendored
@ -39,3 +39,8 @@ UnityDomainLoad/obj/
|
|||||||
UnityDomainLoad/bin/
|
UnityDomainLoad/bin/
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||||||
UnityDomainLoad/.vs/
|
UnityDomainLoad/.vs/
|
||||||
UnityDomainLoad/UnityDomainLoad.suo
|
UnityDomainLoad/UnityDomainLoad.suo
|
||||||
|
MarsXPLR.suo
|
||||||
|
MarsXPLR.ncb
|
||||||
|
PreBuild/Debug
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||||||
|
PreBuild/Release
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||||||
|
PreBuild/PreBuild.vcproj.*
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||||||
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|||||||
@ -63,4 +63,7 @@
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|||||||
<Compile Include="WaterSimple.cs" />
|
<Compile Include="WaterSimple.cs" />
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||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
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||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
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||||||
@ -1,4 +1,4 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
@ -12,6 +12,7 @@
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|||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{23B280BD-8095-4FA3-B894-B77354BEF075}</ProjectGuid>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
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||||||
@ -46,4 +47,9 @@
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|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
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||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PreBuildEvent>
|
||||||
|
</PreBuildEvent>
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||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\e36192721fc364533a8edf2aefd3b72c.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"</PostBuildEvent>
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||||||
|
</PropertyGroup>
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||||||
</Project>
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</Project>
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||||||
@ -100,4 +100,7 @@
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<Compile Include="World.cs" />
|
<Compile Include="World.cs" />
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||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"</PostBuildEvent>
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||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
110
Game/MarsXPLR.sln
Normal file
110
Game/MarsXPLR.sln
Normal file
@ -0,0 +1,110 @@
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|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||||
|
# Visual Studio 2008
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---UnityScript", "Assembly - UnityScript\Assembly---UnityScript.csproj", "{084E81A6-3376-4976-B642-4C6443C97C36}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075} = {23B280BD-8095-4FA3-B894-B77354BEF075}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp---first-pass", "Assembly - CSHarp - first pass\Assembly---CSharp---first-pass.csproj", "{93A8D6B3-DD52-4C21-A101-AF360DAFC096}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp", "Assembly - CSharp\Assembly---CSharp.csproj", "{23B280BD-8095-4FA3-B894-B77354BEF075}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096} = {93A8D6B3-DD52-4C21-A101-AF360DAFC096}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine", "UnityEngine\UnityEngine.csproj", "{C67F4835-3976-49D0-AA05-3487C9FD57A2}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityDomainLoad", "UnityDomainLoad\UnityDomainLoad.csproj", "{9446C081-D322-4861-B4E4-DD57727ABD6D}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreBuild", "PreBuild\PreBuild.vcproj", "{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||||
|
Debug|Win32 = Debug|Win32
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|Mixed Platforms = Release|Mixed Platforms
|
||||||
|
Release|Win32 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
65
Game/PreBuild/PreBuild.vcproj
Normal file
65
Game/PreBuild/PreBuild.vcproj
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="9.00"
|
||||||
|
Name="PreBuild"
|
||||||
|
ProjectGUID="{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
Keyword="MakeFileProj"
|
||||||
|
TargetFrameworkVersion="196613"
|
||||||
|
>
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"
|
||||||
|
/>
|
||||||
|
</Platforms>
|
||||||
|
<ToolFiles>
|
||||||
|
</ToolFiles>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="s"
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
@ -12,6 +12,7 @@
|
|||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{9446C081-D322-4861-B4E4-DD57727ABD6D}</ProjectGuid>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@ -33,10 +34,12 @@
|
|||||||
<OutputPath>bin</OutputPath>
|
<OutputPath>bin</OutputPath>
|
||||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityDomainLoad.exe" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -39,4 +39,7 @@
|
|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityEngine.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -1,50 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
|
||||||
|
|
||||||
echo ----------------
|
|
||||||
echo BUILDING ALL
|
|
||||||
echo ----------------
|
|
||||||
|
|
||||||
msbuild %flags% "UnityEngine\UnityEngine.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
echo -----------------
|
|
||||||
echo COPYING FILES
|
|
||||||
echo -----------------
|
|
||||||
|
|
||||||
if exist "marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "marsxplr_build\Mars Explorer_Data\lib"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
if exist "marsxplr_build\Mars Explorer_Data" rd /S /Q "marsxplr_build\Mars Explorer_Data"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
if exist marsxplr_build rd /S /Q marsxplr_build
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md marsxplr_build
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md "marsxplr_build\Mars Explorer_Data"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md "marsxplr_build\Mars Explorer_Data\lib"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
copy "Assembly - CSharp\bin\e36192721fc364533a8edf2aefd3b72c.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "Assembly - UnityScript\bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "UnityEngine\bin\UnityEngine.dll" "marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "UnityDomainLoad\bin\UnityDomainLoad.exe" "marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
echo -----------------
|
|
||||||
echo BUILD SUCCESS
|
|
||||||
echo -----------------
|
|
||||||
@ -1,16 +0,0 @@
|
|||||||
------------LISTING/DERIVED BUILD ORDER------------------
|
|
||||||
|
|
||||||
UnityEngine:
|
|
||||||
|
|
||||||
Assembly - CSharp - first pass:
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
Assembly - UnityScript:
|
|
||||||
Assembly - CSharp - first pass
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
Assembly - CSharp:
|
|
||||||
Assembly CSharp - first pass
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
UnityDomainLoad:
|
|
||||||
@ -1,18 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
|
||||||
|
|
||||||
echo -------------------
|
|
||||||
echo CLEANING BUILDS
|
|
||||||
echo -------------------
|
|
||||||
|
|
||||||
msbuild /t:Clean %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "UnityEngine\UnityEngine.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
Loading…
x
Reference in New Issue
Block a user