Continue onward to Marsxplr 4.0 #10
5
Game/.gitignore
vendored
5
Game/.gitignore
vendored
@ -39,3 +39,8 @@ UnityDomainLoad/obj/
|
|||||||
UnityDomainLoad/bin/
|
UnityDomainLoad/bin/
|
||||||
UnityDomainLoad/.vs/
|
UnityDomainLoad/.vs/
|
||||||
UnityDomainLoad/UnityDomainLoad.suo
|
UnityDomainLoad/UnityDomainLoad.suo
|
||||||
|
MarsXPLR.suo
|
||||||
|
MarsXPLR.ncb
|
||||||
|
PreBuild/Debug
|
||||||
|
PreBuild/Release
|
||||||
|
PreBuild/PreBuild.vcproj.*
|
||||||
|
|||||||
@ -63,4 +63,7 @@
|
|||||||
<Compile Include="WaterSimple.cs" />
|
<Compile Include="WaterSimple.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
@ -12,6 +12,7 @@
|
|||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{23B280BD-8095-4FA3-B894-B77354BEF075}</ProjectGuid>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@ -46,4 +47,9 @@
|
|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PreBuildEvent>
|
||||||
|
</PreBuildEvent>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\e36192721fc364533a8edf2aefd3b72c.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -100,4 +100,7 @@
|
|||||||
<Compile Include="World.cs" />
|
<Compile Include="World.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -23,6 +23,8 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
public GlowEffect glowEffect;
|
public GlowEffect glowEffect;
|
||||||
public ColorCorrectionEffect colorEffect;
|
public ColorCorrectionEffect colorEffect;
|
||||||
public float worldTime;
|
public float worldTime;
|
||||||
|
public GameObject camTarget;
|
||||||
|
public Vehicle camTargetVeh;
|
||||||
|
|
||||||
public CameraVehicle()
|
public CameraVehicle()
|
||||||
{
|
{
|
||||||
@ -56,6 +58,18 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//QuarryCam
|
||||||
|
camTarget = Game.Player;
|
||||||
|
camTargetVeh = Game.PlayerVeh;
|
||||||
|
if (
|
||||||
|
Game.Settings.quarryCam &&
|
||||||
|
(bool)Game.QuarryVeh &&
|
||||||
|
(bool)Game.QuarryVeh.ridePos)
|
||||||
|
{
|
||||||
|
camTarget = Game.QuarryVeh.gameObject;
|
||||||
|
camTargetVeh = Game.QuarryVeh;
|
||||||
|
}
|
||||||
|
|
||||||
//Blur
|
//Blur
|
||||||
if (mb.enabled)
|
if (mb.enabled)
|
||||||
{
|
{
|
||||||
@ -70,7 +84,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
if (Game.Settings.useHypersound == 1)
|
if (Game.Settings.useHypersound == 1)
|
||||||
{
|
{
|
||||||
Game.Settings.gameMusic.pitch = Mathf.Clamp(
|
Game.Settings.gameMusic.pitch = Mathf.Clamp(
|
||||||
-0.5f + Game.Player.rigidbody.velocity.magnitude / 15f,
|
-0.5f + camTarget.rigidbody.velocity.magnitude / 15f,
|
||||||
0.8f,
|
0.8f,
|
||||||
1.5f
|
1.5f
|
||||||
);
|
);
|
||||||
@ -133,10 +147,10 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
arrow.rotation = Quaternion.Lerp(
|
arrow.rotation = Quaternion.Lerp(
|
||||||
arrow.rotation,
|
arrow.rotation,
|
||||||
Quaternion.LookRotation(
|
Quaternion.LookRotation(
|
||||||
((Game.PlayerVeh.isIt != 0 || !Game.QuarryVeh) ?
|
((camTargetVeh.isIt != 0 || !Game.QuarryVeh) ?
|
||||||
World.baseTF :
|
World.baseTF :
|
||||||
Game.QuarryVeh.gameObject.transform
|
Game.QuarryVeh.gameObject.transform
|
||||||
).position - Game.Player.transform.position
|
).position - camTarget.transform.position
|
||||||
),
|
),
|
||||||
Time.deltaTime * 15f
|
Time.deltaTime * 15f
|
||||||
);
|
);
|
||||||
@ -192,7 +206,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Constants
|
//Constants
|
||||||
float camDist = (float)Game.PlayerVeh.camOffset + Game.Settings.camDist;
|
float camDist = (float)camTargetVeh.camOffset + Game.Settings.camDist;
|
||||||
|
|
||||||
//World Entry Effect
|
//World Entry Effect
|
||||||
if (worldTime < 7f)
|
if (worldTime < 7f)
|
||||||
@ -200,11 +214,11 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
worldTime = Time.time - Game.Controller.worldLoadTime;
|
worldTime = Time.time - Game.Controller.worldLoadTime;
|
||||||
transform.position = Vector3.Lerp(
|
transform.position = Vector3.Lerp(
|
||||||
transform.position,
|
transform.position,
|
||||||
Game.Player.transform.position,
|
camTarget.transform.position,
|
||||||
Time.deltaTime * 1f
|
Time.deltaTime * 1f
|
||||||
);
|
);
|
||||||
wr = Quaternion.LookRotation(
|
wr = Quaternion.LookRotation(
|
||||||
Game.Player.transform.position - transform.position,
|
camTarget.transform.position - transform.position,
|
||||||
Vector3.up
|
Vector3.up
|
||||||
);
|
);
|
||||||
if (worldTime > 1f)
|
if (worldTime > 1f)
|
||||||
@ -224,7 +238,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
(Input.GetButton("Snipe") && !Game.Messaging.chatting)
|
(Input.GetButton("Snipe") && !Game.Messaging.chatting)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
transform.position = Game.PlayerVeh.ridePos.position;
|
transform.position = camTargetVeh.ridePos.position;
|
||||||
|
|
||||||
if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.Alpha1))
|
if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.Alpha1))
|
||||||
{
|
{
|
||||||
@ -234,7 +248,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
{
|
{
|
||||||
gyroTation = Quaternion.Euler(
|
gyroTation = Quaternion.Euler(
|
||||||
0f,
|
0f,
|
||||||
Game.PlayerVeh.ridePos.rotation.eulerAngles.y,
|
camTargetVeh.ridePos.rotation.eulerAngles.y,
|
||||||
0f
|
0f
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -246,7 +260,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
transform.rotation = Game.PlayerVeh.ridePos.rotation;
|
transform.rotation = camTargetVeh.ridePos.rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotationX += Input.GetAxis("Mouse X") * (Input.GetButton("Snipe") ? 0.5f : 2f);
|
rotationX += Input.GetAxis("Mouse X") * (Input.GetButton("Snipe") ? 0.5f : 2f);
|
||||||
@ -291,9 +305,9 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
{
|
{
|
||||||
transform.position = Vector3.Lerp(
|
transform.position = Vector3.Lerp(
|
||||||
transform.position,
|
transform.position,
|
||||||
Game.Player.transform.position - Vector3.Normalize(
|
camTarget.transform.position - Vector3.Normalize(
|
||||||
Game.Player.transform.position - transform.position
|
camTarget.transform.position - transform.position
|
||||||
) * camDist + Vector3.one * (Game.PlayerVeh.camSmooth ?
|
) * camDist + Vector3.one * (camTargetVeh.camSmooth ?
|
||||||
0f :
|
0f :
|
||||||
Mathf.Lerp(0f, 15f, camDist / 30f)
|
Mathf.Lerp(0f, 15f, camDist / 30f)
|
||||||
),
|
),
|
||||||
@ -302,9 +316,9 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
transform.rotation = Quaternion.Slerp(
|
transform.rotation = Quaternion.Slerp(
|
||||||
transform.rotation,
|
transform.rotation,
|
||||||
Quaternion.LookRotation(
|
Quaternion.LookRotation(
|
||||||
Game.Player.transform.position - transform.position,
|
camTarget.transform.position - transform.position,
|
||||||
(Game.Settings.flightCam ?
|
(Game.Settings.flightCam ?
|
||||||
Game.Player.transform.up :
|
camTarget.transform.up :
|
||||||
Vector3.up
|
Vector3.up
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
@ -329,15 +343,15 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
else if (Game.Settings.camChase == 1)
|
else if (Game.Settings.camChase == 1)
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
(bool)Game.Player.transform.gameObject.rigidbody &&
|
(bool)camTarget.transform.gameObject.rigidbody &&
|
||||||
Game.Player.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
|
camTarget.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
|
||||||
Game.Player.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
|
camTarget.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
|
||||||
Game.Player.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
|
camTarget.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
lastDir = Vector3.Lerp(
|
lastDir = Vector3.Lerp(
|
||||||
lastDir,
|
lastDir,
|
||||||
Game.Player.transform.gameObject.rigidbody.velocity.normalized,
|
camTarget.transform.gameObject.rigidbody.velocity.normalized,
|
||||||
0.1f
|
0.1f
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -350,12 +364,12 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
Vector3 newPos = (
|
Vector3 newPos = (
|
||||||
Game.Player.transform.position +
|
camTarget.transform.position +
|
||||||
lastDir * -(camDist) +
|
lastDir * -(camDist) +
|
||||||
Vector3.up * (camDist / 3f)
|
Vector3.up * (camDist / 3f)
|
||||||
);
|
);
|
||||||
Vector3 tpos = transform.position;
|
Vector3 tpos = transform.position;
|
||||||
float y = tpos.y + (Game.Player.transform.position.y - lastY) * Time.deltaTime;
|
float y = tpos.y + (camTarget.transform.position.y - lastY) * Time.deltaTime;
|
||||||
tpos.y = y;
|
tpos.y = y;
|
||||||
transform.position = tpos;
|
transform.position = tpos;
|
||||||
transform.position = Vector3.Lerp(
|
transform.position = Vector3.Lerp(
|
||||||
@ -363,13 +377,13 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
newPos,
|
newPos,
|
||||||
Time.deltaTime * 4f
|
Time.deltaTime * 4f
|
||||||
);
|
);
|
||||||
lastY = Game.Player.transform.position.y;
|
lastY = camTarget.transform.position.y;
|
||||||
transform.rotation = Quaternion.Slerp(
|
transform.rotation = Quaternion.Slerp(
|
||||||
transform.rotation,
|
transform.rotation,
|
||||||
Quaternion.LookRotation(
|
Quaternion.LookRotation(
|
||||||
Game.Player.transform.position - transform.position,
|
camTarget.transform.position - transform.position,
|
||||||
(Game.Settings.flightCam ?
|
(Game.Settings.flightCam ?
|
||||||
Game.Player.transform.up :
|
camTarget.transform.up :
|
||||||
Vector3.up
|
Vector3.up
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
@ -395,13 +409,13 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
//Arcade
|
//Arcade
|
||||||
else if (
|
else if (
|
||||||
Game.Settings.camChase == 2 &&
|
Game.Settings.camChase == 2 &&
|
||||||
Game.Player.transform.rigidbody.velocity.magnitude > 0f
|
camTarget.transform.rigidbody.velocity.magnitude > 0f
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
float heightDamping = 3f;
|
float heightDamping = 3f;
|
||||||
float rotationDamping = 3f;
|
float rotationDamping = 3f;
|
||||||
float wantedRotationAngle = Quaternion.LookRotation(
|
float wantedRotationAngle = Quaternion.LookRotation(
|
||||||
Game.Player.transform.rigidbody.velocity
|
camTarget.transform.rigidbody.velocity
|
||||||
).eulerAngles.y;
|
).eulerAngles.y;
|
||||||
wantedRotationAngle += Mathf.Lerp(
|
wantedRotationAngle += Mathf.Lerp(
|
||||||
30f,
|
30f,
|
||||||
@ -409,7 +423,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
camDist / 30f
|
camDist / 30f
|
||||||
) * Input.GetAxis("Horizontal");
|
) * Input.GetAxis("Horizontal");
|
||||||
float wantedHeight = (
|
float wantedHeight = (
|
||||||
Game.Player.transform.position.y +
|
camTarget.transform.position.y +
|
||||||
Mathf.Lerp(0.1f, 15f, camDist / 30f) +
|
Mathf.Lerp(0.1f, 15f, camDist / 30f) +
|
||||||
heightBoost
|
heightBoost
|
||||||
);
|
);
|
||||||
@ -432,7 +446,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
currentRotationAngle,
|
currentRotationAngle,
|
||||||
0f
|
0f
|
||||||
);
|
);
|
||||||
Vector3 pos = Game.Player.transform.position;
|
Vector3 pos = camTarget.transform.position;
|
||||||
pos.y += targetHeight; //Look ABOVE the target
|
pos.y += targetHeight; //Look ABOVE the target
|
||||||
transform.position = pos;
|
transform.position = pos;
|
||||||
transform.position -= currentRotation * Vector3.forward * camDist;
|
transform.position -= currentRotation * Vector3.forward * camDist;
|
||||||
@ -455,7 +469,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
{ //We are under terrain
|
{ //We are under terrain
|
||||||
Physics.Linecast( //Determine how far forward we need to go to be out of it
|
Physics.Linecast( //Determine how far forward we need to go to be out of it
|
||||||
transform.position,
|
transform.position,
|
||||||
Game.Player.transform.position + Vector3.up * currentHeight,
|
camTarget.transform.position + Vector3.up * currentHeight,
|
||||||
out hit,
|
out hit,
|
||||||
1 << 8
|
1 << 8
|
||||||
);
|
);
|
||||||
@ -476,11 +490,11 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
{
|
{
|
||||||
transform.position = Vector3.Lerp(
|
transform.position = Vector3.Lerp(
|
||||||
transform.position,
|
transform.position,
|
||||||
Game.Player.transform.position + Vector3.up * 40f,
|
camTarget.transform.position + Vector3.up * 40f,
|
||||||
Time.deltaTime * 0.3f
|
Time.deltaTime * 0.3f
|
||||||
);
|
);
|
||||||
wr = Quaternion.LookRotation(
|
wr = Quaternion.LookRotation(
|
||||||
Game.Player.transform.position - transform.position,
|
camTarget.transform.position - transform.position,
|
||||||
Vector3.up
|
Vector3.up
|
||||||
);
|
);
|
||||||
transform.rotation = Quaternion.Slerp(
|
transform.rotation = Quaternion.Slerp(
|
||||||
@ -495,7 +509,7 @@ public class CameraVehicle : MonoBehaviour
|
|||||||
{
|
{
|
||||||
transform.rotation = Quaternion.Slerp(
|
transform.rotation = Quaternion.Slerp(
|
||||||
transform.rotation,
|
transform.rotation,
|
||||||
Quaternion.LookRotation(Game.Player.transform.position - transform.position),
|
Quaternion.LookRotation(camTarget.transform.position - transform.position),
|
||||||
Time.deltaTime * 1.5f
|
Time.deltaTime * 1.5f
|
||||||
);
|
);
|
||||||
transform.Translate(new Vector3(
|
transform.Translate(new Vector3(
|
||||||
|
|||||||
@ -71,6 +71,7 @@ public class Settings : MonoBehaviour
|
|||||||
public float camDist = 0;
|
public float camDist = 0;
|
||||||
public bool flightCam = false;
|
public bool flightCam = false;
|
||||||
public bool gyroCam = false;
|
public bool gyroCam = false;
|
||||||
|
public bool quarryCam = false;
|
||||||
|
|
||||||
public float worldGrav = -9.81f;
|
public float worldGrav = -9.81f;
|
||||||
public float worldFog = 0.001f;
|
public float worldFog = 0.001f;
|
||||||
@ -154,19 +155,17 @@ public class Settings : MonoBehaviour
|
|||||||
renderViewCap = PlayerPrefs.GetFloat("viewCap", 1000f);
|
renderViewCap = PlayerPrefs.GetFloat("viewCap", 1000f);
|
||||||
Application.targetFrameRate = (int)PlayerPrefs.GetFloat("targetFrameRate", 100f);
|
Application.targetFrameRate = (int)PlayerPrefs.GetFloat("targetFrameRate", 100f);
|
||||||
renderAutoAdjust = false;
|
renderAutoAdjust = false;
|
||||||
showHints = ((PlayerPrefs.GetInt("showHints", 1) != 0) ? true : false);
|
showHints = PlayerPrefs.GetInt("showHints", 1) != 0;
|
||||||
useMusic = PlayerPrefs.GetInt("useMusic", 1);
|
useMusic = PlayerPrefs.GetInt("useMusic", 1);
|
||||||
useSfx = ((PlayerPrefs.GetInt("useSfx", 1) != 0) ? true : false);
|
useSfx = PlayerPrefs.GetInt("useSfx", 1) != 0;
|
||||||
useHypersound = PlayerPrefs.GetInt("useHypersound", 0);
|
useHypersound = PlayerPrefs.GetInt("useHypersound", 0);
|
||||||
useMinimap = ((PlayerPrefs.GetInt("useMinimap", 1) != 0) ? true : false);
|
useMinimap = PlayerPrefs.GetInt("useMinimap", 1) != 0;
|
||||||
bool flag = ((PlayerPrefs.GetInt("superCam", 1) != 0) ? true : false);
|
|
||||||
flightCam = ((PlayerPrefs.GetInt("flightCam", 1) != 0) ? true : false);
|
|
||||||
gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
|
|
||||||
camMode = PlayerPrefs.GetInt("cam", 1);
|
camMode = PlayerPrefs.GetInt("cam", 1);
|
||||||
camChase = PlayerPrefs.GetInt("camChase", 1);
|
camChase = PlayerPrefs.GetInt("camChase", 1);
|
||||||
camDist = PlayerPrefs.GetFloat("camDist", 0.01f);
|
camDist = PlayerPrefs.GetFloat("camDist", 0.01f);
|
||||||
flightCam = ((PlayerPrefs.GetInt("flightCam", 0) != 0) ? true : false);
|
flightCam = PlayerPrefs.GetInt("flightCam", 0) != 0;
|
||||||
gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
|
gyroCam = PlayerPrefs.GetInt("gyroCam", 0) != 0;
|
||||||
|
quarryCam = PlayerPrefs.GetInt("quarryCam", 0) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void showDialogGame()
|
public void showDialogGame()
|
||||||
@ -486,6 +485,12 @@ public class Settings : MonoBehaviour
|
|||||||
PlayerPrefs.SetInt("flightCam", flightCam ? 1 : 0);
|
PlayerPrefs.SetInt("flightCam", flightCam ? 1 : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Toggle(quarryCam, "QuarryCam Enabled") != quarryCam)
|
||||||
|
{
|
||||||
|
quarryCam = !quarryCam;
|
||||||
|
PlayerPrefs.SetInt("quarryCam", quarryCam ? 1 : 0);
|
||||||
|
}
|
||||||
|
|
||||||
float cg;
|
float cg;
|
||||||
if (camMode == 0)
|
if (camMode == 0)
|
||||||
{
|
{
|
||||||
|
|||||||
110
Game/MarsXPLR.sln
Normal file
110
Game/MarsXPLR.sln
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||||
|
# Visual Studio 2008
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---UnityScript", "Assembly - UnityScript\Assembly---UnityScript.csproj", "{084E81A6-3376-4976-B642-4C6443C97C36}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075} = {23B280BD-8095-4FA3-B894-B77354BEF075}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp---first-pass", "Assembly - CSHarp - first pass\Assembly---CSharp---first-pass.csproj", "{93A8D6B3-DD52-4C21-A101-AF360DAFC096}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp", "Assembly - CSharp\Assembly---CSharp.csproj", "{23B280BD-8095-4FA3-B894-B77354BEF075}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096} = {93A8D6B3-DD52-4C21-A101-AF360DAFC096}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine", "UnityEngine\UnityEngine.csproj", "{C67F4835-3976-49D0-AA05-3487C9FD57A2}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityDomainLoad", "UnityDomainLoad\UnityDomainLoad.csproj", "{9446C081-D322-4861-B4E4-DD57727ABD6D}"
|
||||||
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreBuild", "PreBuild\PreBuild.vcproj", "{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||||
|
Debug|Win32 = Debug|Win32
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|Mixed Platforms = Release|Mixed Platforms
|
||||||
|
Release|Win32 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
65
Game/PreBuild/PreBuild.vcproj
Normal file
65
Game/PreBuild/PreBuild.vcproj
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="9.00"
|
||||||
|
Name="PreBuild"
|
||||||
|
ProjectGUID="{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
|
||||||
|
Keyword="MakeFileProj"
|
||||||
|
TargetFrameworkVersion="196613"
|
||||||
|
>
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"
|
||||||
|
/>
|
||||||
|
</Platforms>
|
||||||
|
<ToolFiles>
|
||||||
|
</ToolFiles>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory="$(ConfigurationName)"
|
||||||
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
|
ConfigurationType="0"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCNMakeTool"
|
||||||
|
BuildCommandLine="s"
|
||||||
|
ReBuildCommandLine=""
|
||||||
|
CleanCommandLine=""
|
||||||
|
Output=""
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||||
|
IncludeSearchPath=""
|
||||||
|
ForcedIncludes=""
|
||||||
|
AssemblySearchPath=""
|
||||||
|
ForcedUsingAssemblies=""
|
||||||
|
CompileAsManaged=""
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
||||||
@ -12,6 +12,7 @@
|
|||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
|
||||||
|
<ProjectGuid>{9446C081-D322-4861-B4E4-DD57727ABD6D}</ProjectGuid>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@ -33,10 +34,12 @@
|
|||||||
<OutputPath>bin</OutputPath>
|
<OutputPath>bin</OutputPath>
|
||||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
<Compile Include="UnityEngine\UnityDomainLoad.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityDomainLoad.exe" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -39,4 +39,7 @@
|
|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)bin\UnityEngine.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -1,50 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
|
||||||
|
|
||||||
echo ----------------
|
|
||||||
echo BUILDING ALL
|
|
||||||
echo ----------------
|
|
||||||
|
|
||||||
msbuild %flags% "UnityEngine\UnityEngine.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
echo -----------------
|
|
||||||
echo COPYING FILES
|
|
||||||
echo -----------------
|
|
||||||
|
|
||||||
if exist "marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "marsxplr_build\Mars Explorer_Data\lib"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
if exist "marsxplr_build\Mars Explorer_Data" rd /S /Q "marsxplr_build\Mars Explorer_Data"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
if exist marsxplr_build rd /S /Q marsxplr_build
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md marsxplr_build
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md "marsxplr_build\Mars Explorer_Data"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
md "marsxplr_build\Mars Explorer_Data\lib"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
copy "Assembly - CSharp\bin\e36192721fc364533a8edf2aefd3b72c.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "Assembly - UnityScript\bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "UnityEngine\bin\UnityEngine.dll" "marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
copy "UnityDomainLoad\bin\UnityDomainLoad.exe" "marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
|
|
||||||
echo -----------------
|
|
||||||
echo BUILD SUCCESS
|
|
||||||
echo -----------------
|
|
||||||
@ -1,16 +0,0 @@
|
|||||||
------------LISTING/DERIVED BUILD ORDER------------------
|
|
||||||
|
|
||||||
UnityEngine:
|
|
||||||
|
|
||||||
Assembly - CSharp - first pass:
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
Assembly - UnityScript:
|
|
||||||
Assembly - CSharp - first pass
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
Assembly - CSharp:
|
|
||||||
Assembly CSharp - first pass
|
|
||||||
UnityEngine
|
|
||||||
|
|
||||||
UnityDomainLoad:
|
|
||||||
@ -1,18 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
|
|
||||||
|
|
||||||
echo -------------------
|
|
||||||
echo CLEANING BUILDS
|
|
||||||
echo -------------------
|
|
||||||
|
|
||||||
msbuild /t:Clean %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "UnityEngine\UnityEngine.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
msbuild /t:Clean %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
|
|
||||||
if %errorlevel% neq 0 exit /b %errorlevel%
|
|
||||||
Loading…
x
Reference in New Issue
Block a user