Continue onward to Marsxplr 4.0 #10
							
								
								
									
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								Game/.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										7
									
								
								Game/.gitignore
									
									
									
									
										vendored
									
									
								
							@ -38,4 +38,9 @@ UnityScript.Lang/UnityScript.Lang.suo
 | 
			
		||||
UnityDomainLoad/obj/
 | 
			
		||||
UnityDomainLoad/bin/
 | 
			
		||||
UnityDomainLoad/.vs/
 | 
			
		||||
UnityDomainLoad/UnityDomainLoad.suo
 | 
			
		||||
UnityDomainLoad/UnityDomainLoad.suo
 | 
			
		||||
MarsXPLR.suo
 | 
			
		||||
MarsXPLR.ncb
 | 
			
		||||
PreBuild/Debug
 | 
			
		||||
PreBuild/Release
 | 
			
		||||
PreBuild/PreBuild.vcproj.*
 | 
			
		||||
 | 
			
		||||
@ -63,4 +63,7 @@
 | 
			
		||||
    <Compile Include="WaterSimple.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
@ -12,6 +12,7 @@
 | 
			
		||||
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <GenerateAssemblyInfo>False</GenerateAssemblyInfo>
 | 
			
		||||
    <ProjectGuid>{23B280BD-8095-4FA3-B894-B77354BEF075}</ProjectGuid>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
@ -30,8 +31,8 @@
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
 | 
			
		||||
	<OutputPath>bin</OutputPath>
 | 
			
		||||
	<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
 | 
			
		||||
    <OutputPath>bin</OutputPath>
 | 
			
		||||
    <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="UnityEngine">
 | 
			
		||||
@ -46,4 +47,9 @@
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PreBuildEvent>
 | 
			
		||||
    </PreBuildEvent>
 | 
			
		||||
    <PostBuildEvent>copy "$(ProjectDir)bin\e36192721fc364533a8edf2aefd3b72c.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"</PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -100,4 +100,7 @@
 | 
			
		||||
    <Compile Include="World.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PostBuildEvent>copy "$(ProjectDir)bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"</PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -23,6 +23,8 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
	public GlowEffect glowEffect;
 | 
			
		||||
	public ColorCorrectionEffect colorEffect;
 | 
			
		||||
	public float worldTime;
 | 
			
		||||
    public GameObject camTarget;
 | 
			
		||||
    public Vehicle camTargetVeh;
 | 
			
		||||
 | 
			
		||||
	public CameraVehicle()
 | 
			
		||||
    {
 | 
			
		||||
@ -56,6 +58,18 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
        //QuarryCam
 | 
			
		||||
        camTarget = Game.Player;
 | 
			
		||||
        camTargetVeh = Game.PlayerVeh;
 | 
			
		||||
        if (
 | 
			
		||||
            Game.Settings.quarryCam &&
 | 
			
		||||
            (bool)Game.QuarryVeh &&
 | 
			
		||||
            (bool)Game.QuarryVeh.ridePos)
 | 
			
		||||
        {
 | 
			
		||||
            camTarget = Game.QuarryVeh.gameObject;
 | 
			
		||||
            camTargetVeh = Game.QuarryVeh;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		//Blur
 | 
			
		||||
		if (mb.enabled)
 | 
			
		||||
        {
 | 
			
		||||
@ -70,7 +84,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
		if (Game.Settings.useHypersound == 1)
 | 
			
		||||
        {
 | 
			
		||||
			Game.Settings.gameMusic.pitch = Mathf.Clamp(
 | 
			
		||||
				-0.5f + Game.Player.rigidbody.velocity.magnitude / 15f,
 | 
			
		||||
				-0.5f + camTarget.rigidbody.velocity.magnitude / 15f,
 | 
			
		||||
				0.8f,
 | 
			
		||||
				1.5f
 | 
			
		||||
			);
 | 
			
		||||
@ -133,10 +147,10 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
		arrow.rotation = Quaternion.Lerp(
 | 
			
		||||
			arrow.rotation, 
 | 
			
		||||
			Quaternion.LookRotation(
 | 
			
		||||
				((Game.PlayerVeh.isIt != 0 || !Game.QuarryVeh) ?
 | 
			
		||||
				((camTargetVeh.isIt != 0 || !Game.QuarryVeh) ?
 | 
			
		||||
					World.baseTF :
 | 
			
		||||
					Game.QuarryVeh.gameObject.transform
 | 
			
		||||
				).position - Game.Player.transform.position
 | 
			
		||||
				).position - camTarget.transform.position
 | 
			
		||||
			),
 | 
			
		||||
			Time.deltaTime * 15f
 | 
			
		||||
		);
 | 
			
		||||
@ -192,7 +206,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Constants
 | 
			
		||||
		float camDist = (float)Game.PlayerVeh.camOffset + Game.Settings.camDist;
 | 
			
		||||
		float camDist = (float)camTargetVeh.camOffset + Game.Settings.camDist;
 | 
			
		||||
 | 
			
		||||
		//World Entry Effect
 | 
			
		||||
		if (worldTime < 7f)
 | 
			
		||||
@ -200,11 +214,11 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			worldTime = Time.time - Game.Controller.worldLoadTime;
 | 
			
		||||
			transform.position = Vector3.Lerp(
 | 
			
		||||
				transform.position,
 | 
			
		||||
				Game.Player.transform.position,
 | 
			
		||||
				camTarget.transform.position,
 | 
			
		||||
				Time.deltaTime * 1f
 | 
			
		||||
			);
 | 
			
		||||
			wr = Quaternion.LookRotation(
 | 
			
		||||
				Game.Player.transform.position - transform.position,
 | 
			
		||||
				camTarget.transform.position - transform.position,
 | 
			
		||||
				Vector3.up
 | 
			
		||||
			);
 | 
			
		||||
			if (worldTime > 1f)
 | 
			
		||||
@ -224,7 +238,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			(Input.GetButton("Snipe") && !Game.Messaging.chatting)
 | 
			
		||||
		)
 | 
			
		||||
        {
 | 
			
		||||
			transform.position = Game.PlayerVeh.ridePos.position;
 | 
			
		||||
			transform.position = camTargetVeh.ridePos.position;
 | 
			
		||||
			
 | 
			
		||||
			if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.Alpha1))
 | 
			
		||||
            {
 | 
			
		||||
@ -234,7 +248,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
                {
 | 
			
		||||
					gyroTation = Quaternion.Euler(
 | 
			
		||||
						0f,
 | 
			
		||||
						Game.PlayerVeh.ridePos.rotation.eulerAngles.y,
 | 
			
		||||
						camTargetVeh.ridePos.rotation.eulerAngles.y,
 | 
			
		||||
						0f
 | 
			
		||||
					);
 | 
			
		||||
				}
 | 
			
		||||
@ -246,7 +260,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
            {
 | 
			
		||||
				transform.rotation = Game.PlayerVeh.ridePos.rotation;
 | 
			
		||||
				transform.rotation = camTargetVeh.ridePos.rotation;
 | 
			
		||||
			}
 | 
			
		||||
			
 | 
			
		||||
			rotationX += Input.GetAxis("Mouse X") * (Input.GetButton("Snipe") ? 0.5f : 2f);
 | 
			
		||||
@ -291,9 +305,9 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
            {
 | 
			
		||||
				transform.position = Vector3.Lerp(
 | 
			
		||||
					transform.position,
 | 
			
		||||
					Game.Player.transform.position - Vector3.Normalize(
 | 
			
		||||
						Game.Player.transform.position - transform.position
 | 
			
		||||
					) * camDist + Vector3.one * (Game.PlayerVeh.camSmooth ?
 | 
			
		||||
					camTarget.transform.position - Vector3.Normalize(
 | 
			
		||||
						camTarget.transform.position - transform.position
 | 
			
		||||
					) * camDist + Vector3.one * (camTargetVeh.camSmooth ?
 | 
			
		||||
						0f :
 | 
			
		||||
						Mathf.Lerp(0f, 15f, camDist / 30f)
 | 
			
		||||
					),
 | 
			
		||||
@ -302,9 +316,9 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
				transform.rotation = Quaternion.Slerp(
 | 
			
		||||
					transform.rotation,
 | 
			
		||||
					Quaternion.LookRotation(
 | 
			
		||||
						Game.Player.transform.position - transform.position,
 | 
			
		||||
						camTarget.transform.position - transform.position,
 | 
			
		||||
						(Game.Settings.flightCam ?
 | 
			
		||||
							Game.Player.transform.up :
 | 
			
		||||
							camTarget.transform.up :
 | 
			
		||||
							Vector3.up
 | 
			
		||||
						)
 | 
			
		||||
					),
 | 
			
		||||
@ -329,15 +343,15 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			else if (Game.Settings.camChase == 1)
 | 
			
		||||
            {
 | 
			
		||||
				if (
 | 
			
		||||
					(bool)Game.Player.transform.gameObject.rigidbody &&
 | 
			
		||||
					Game.Player.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
 | 
			
		||||
					Game.Player.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
 | 
			
		||||
					Game.Player.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
 | 
			
		||||
					(bool)camTarget.transform.gameObject.rigidbody &&
 | 
			
		||||
					camTarget.transform.gameObject.rigidbody.velocity.sqrMagnitude > 0.1f &&
 | 
			
		||||
					camTarget.transform.gameObject.rigidbody.velocity.normalized.y < 0.8f &&
 | 
			
		||||
					camTarget.transform.gameObject.rigidbody.velocity.normalized.y > -0.8f
 | 
			
		||||
				)
 | 
			
		||||
                {
 | 
			
		||||
					lastDir = Vector3.Lerp(
 | 
			
		||||
						lastDir,
 | 
			
		||||
						Game.Player.transform.gameObject.rigidbody.velocity.normalized,
 | 
			
		||||
						camTarget.transform.gameObject.rigidbody.velocity.normalized,
 | 
			
		||||
						0.1f
 | 
			
		||||
					);
 | 
			
		||||
				}
 | 
			
		||||
@ -350,12 +364,12 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
					);
 | 
			
		||||
				}
 | 
			
		||||
				Vector3 newPos = (
 | 
			
		||||
					Game.Player.transform.position + 
 | 
			
		||||
					camTarget.transform.position + 
 | 
			
		||||
					lastDir * -(camDist) + 
 | 
			
		||||
					Vector3.up * (camDist / 3f)
 | 
			
		||||
				);
 | 
			
		||||
				Vector3 tpos = transform.position;
 | 
			
		||||
				float y = tpos.y + (Game.Player.transform.position.y - lastY) * Time.deltaTime;
 | 
			
		||||
				float y = tpos.y + (camTarget.transform.position.y - lastY) * Time.deltaTime;
 | 
			
		||||
				tpos.y = y;
 | 
			
		||||
				transform.position = tpos;
 | 
			
		||||
				transform.position = Vector3.Lerp(
 | 
			
		||||
@ -363,13 +377,13 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
					newPos,
 | 
			
		||||
					Time.deltaTime * 4f
 | 
			
		||||
				);
 | 
			
		||||
				lastY = Game.Player.transform.position.y;
 | 
			
		||||
				lastY = camTarget.transform.position.y;
 | 
			
		||||
				transform.rotation = Quaternion.Slerp(
 | 
			
		||||
					transform.rotation,
 | 
			
		||||
					Quaternion.LookRotation(
 | 
			
		||||
						Game.Player.transform.position - transform.position,
 | 
			
		||||
						camTarget.transform.position - transform.position,
 | 
			
		||||
						(Game.Settings.flightCam ?
 | 
			
		||||
							Game.Player.transform.up :
 | 
			
		||||
							camTarget.transform.up :
 | 
			
		||||
							Vector3.up
 | 
			
		||||
						)
 | 
			
		||||
					),
 | 
			
		||||
@ -395,13 +409,13 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
			//Arcade
 | 
			
		||||
			else if (
 | 
			
		||||
				Game.Settings.camChase == 2 &&
 | 
			
		||||
				Game.Player.transform.rigidbody.velocity.magnitude > 0f
 | 
			
		||||
				camTarget.transform.rigidbody.velocity.magnitude > 0f
 | 
			
		||||
			)
 | 
			
		||||
            {
 | 
			
		||||
				float heightDamping = 3f;
 | 
			
		||||
				float rotationDamping = 3f;
 | 
			
		||||
				float wantedRotationAngle = Quaternion.LookRotation(
 | 
			
		||||
					Game.Player.transform.rigidbody.velocity
 | 
			
		||||
					camTarget.transform.rigidbody.velocity
 | 
			
		||||
				).eulerAngles.y;
 | 
			
		||||
				wantedRotationAngle += Mathf.Lerp(
 | 
			
		||||
					30f,
 | 
			
		||||
@ -409,7 +423,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
					camDist / 30f
 | 
			
		||||
				) * Input.GetAxis("Horizontal");
 | 
			
		||||
				float wantedHeight = (
 | 
			
		||||
					Game.Player.transform.position.y +
 | 
			
		||||
					camTarget.transform.position.y +
 | 
			
		||||
					Mathf.Lerp(0.1f, 15f, camDist / 30f) +
 | 
			
		||||
					heightBoost
 | 
			
		||||
				);
 | 
			
		||||
@ -432,7 +446,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
					currentRotationAngle,
 | 
			
		||||
					0f
 | 
			
		||||
				);
 | 
			
		||||
				Vector3 pos = Game.Player.transform.position;
 | 
			
		||||
				Vector3 pos = camTarget.transform.position;
 | 
			
		||||
				pos.y += targetHeight; //Look ABOVE the target
 | 
			
		||||
				transform.position = pos;
 | 
			
		||||
				transform.position -= currentRotation * Vector3.forward * camDist;
 | 
			
		||||
@ -455,7 +469,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
                { //We are under terrain
 | 
			
		||||
					Physics.Linecast( //Determine how far forward we need to go to be out of it
 | 
			
		||||
						transform.position,
 | 
			
		||||
						Game.Player.transform.position + Vector3.up * currentHeight,
 | 
			
		||||
						camTarget.transform.position + Vector3.up * currentHeight,
 | 
			
		||||
						out hit,
 | 
			
		||||
						1 << 8
 | 
			
		||||
					);
 | 
			
		||||
@ -476,11 +490,11 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
			transform.position = Vector3.Lerp(
 | 
			
		||||
				transform.position,
 | 
			
		||||
				Game.Player.transform.position + Vector3.up * 40f,
 | 
			
		||||
				camTarget.transform.position + Vector3.up * 40f,
 | 
			
		||||
				Time.deltaTime * 0.3f
 | 
			
		||||
			);
 | 
			
		||||
			wr = Quaternion.LookRotation(
 | 
			
		||||
				Game.Player.transform.position - transform.position,
 | 
			
		||||
				camTarget.transform.position - transform.position,
 | 
			
		||||
				Vector3.up
 | 
			
		||||
			);
 | 
			
		||||
			transform.rotation = Quaternion.Slerp(
 | 
			
		||||
@ -495,7 +509,7 @@ public class CameraVehicle : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
			transform.rotation = Quaternion.Slerp(
 | 
			
		||||
				transform.rotation,
 | 
			
		||||
				Quaternion.LookRotation(Game.Player.transform.position - transform.position),
 | 
			
		||||
				Quaternion.LookRotation(camTarget.transform.position - transform.position),
 | 
			
		||||
				Time.deltaTime * 1.5f
 | 
			
		||||
			);
 | 
			
		||||
			transform.Translate(new Vector3(
 | 
			
		||||
 | 
			
		||||
@ -71,6 +71,7 @@ public class Settings : MonoBehaviour
 | 
			
		||||
	public float camDist = 0;
 | 
			
		||||
	public bool flightCam = false;
 | 
			
		||||
	public bool gyroCam = false;
 | 
			
		||||
    public bool quarryCam = false;
 | 
			
		||||
 | 
			
		||||
	public float worldGrav = -9.81f;
 | 
			
		||||
	public float worldFog = 0.001f;
 | 
			
		||||
@ -154,19 +155,17 @@ public class Settings : MonoBehaviour
 | 
			
		||||
		renderViewCap = PlayerPrefs.GetFloat("viewCap", 1000f);
 | 
			
		||||
		Application.targetFrameRate = (int)PlayerPrefs.GetFloat("targetFrameRate", 100f);
 | 
			
		||||
		renderAutoAdjust = false;
 | 
			
		||||
		showHints = ((PlayerPrefs.GetInt("showHints", 1) != 0) ? true : false);
 | 
			
		||||
		showHints = PlayerPrefs.GetInt("showHints", 1) != 0;
 | 
			
		||||
		useMusic = PlayerPrefs.GetInt("useMusic", 1);
 | 
			
		||||
		useSfx = ((PlayerPrefs.GetInt("useSfx", 1) != 0) ? true : false);
 | 
			
		||||
		useSfx = PlayerPrefs.GetInt("useSfx", 1) != 0;
 | 
			
		||||
		useHypersound = PlayerPrefs.GetInt("useHypersound", 0);
 | 
			
		||||
		useMinimap = ((PlayerPrefs.GetInt("useMinimap", 1) != 0) ? true : false);
 | 
			
		||||
		bool flag = ((PlayerPrefs.GetInt("superCam", 1) != 0) ? true : false);
 | 
			
		||||
		flightCam = ((PlayerPrefs.GetInt("flightCam", 1) != 0) ? true : false);
 | 
			
		||||
		gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
 | 
			
		||||
		useMinimap = PlayerPrefs.GetInt("useMinimap", 1) != 0;
 | 
			
		||||
		camMode = PlayerPrefs.GetInt("cam", 1);
 | 
			
		||||
		camChase = PlayerPrefs.GetInt("camChase", 1);
 | 
			
		||||
		camDist = PlayerPrefs.GetFloat("camDist", 0.01f);
 | 
			
		||||
		flightCam = ((PlayerPrefs.GetInt("flightCam", 0) != 0) ? true : false);
 | 
			
		||||
		gyroCam = ((PlayerPrefs.GetInt("gyroCam", 0) != 0) ? true : false);
 | 
			
		||||
		flightCam = PlayerPrefs.GetInt("flightCam", 0) != 0;
 | 
			
		||||
		gyroCam = PlayerPrefs.GetInt("gyroCam", 0) != 0;
 | 
			
		||||
        quarryCam = PlayerPrefs.GetInt("quarryCam", 0) != 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public void showDialogGame()
 | 
			
		||||
@ -486,6 +485,12 @@ public class Settings : MonoBehaviour
 | 
			
		||||
			PlayerPrefs.SetInt("flightCam", flightCam ? 1 : 0);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
        if (GUILayout.Toggle(quarryCam, "QuarryCam Enabled") != quarryCam)
 | 
			
		||||
        {
 | 
			
		||||
            quarryCam = !quarryCam;
 | 
			
		||||
            PlayerPrefs.SetInt("quarryCam", quarryCam ? 1 : 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		float cg;
 | 
			
		||||
		if (camMode == 0)
 | 
			
		||||
		{
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										110
									
								
								Game/MarsXPLR.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								Game/MarsXPLR.sln
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,110 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 10.00
 | 
			
		||||
# Visual Studio 2008
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---UnityScript", "Assembly - UnityScript\Assembly---UnityScript.csproj", "{084E81A6-3376-4976-B642-4C6443C97C36}"
 | 
			
		||||
	ProjectSection(ProjectDependencies) = postProject
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075} = {23B280BD-8095-4FA3-B894-B77354BEF075}
 | 
			
		||||
	EndProjectSection
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp---first-pass", "Assembly - CSHarp - first pass\Assembly---CSharp---first-pass.csproj", "{93A8D6B3-DD52-4C21-A101-AF360DAFC096}"
 | 
			
		||||
	ProjectSection(ProjectDependencies) = postProject
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
 | 
			
		||||
	EndProjectSection
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly---CSharp", "Assembly - CSharp\Assembly---CSharp.csproj", "{23B280BD-8095-4FA3-B894-B77354BEF075}"
 | 
			
		||||
	ProjectSection(ProjectDependencies) = postProject
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2} = {C67F4835-3976-49D0-AA05-3487C9FD57A2}
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096} = {93A8D6B3-DD52-4C21-A101-AF360DAFC096}
 | 
			
		||||
	EndProjectSection
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine", "UnityEngine\UnityEngine.csproj", "{C67F4835-3976-49D0-AA05-3487C9FD57A2}"
 | 
			
		||||
	ProjectSection(ProjectDependencies) = postProject
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
 | 
			
		||||
	EndProjectSection
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityDomainLoad", "UnityDomainLoad\UnityDomainLoad.csproj", "{9446C081-D322-4861-B4E4-DD57727ABD6D}"
 | 
			
		||||
	ProjectSection(ProjectDependencies) = postProject
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E} = {546DAF9B-0B6A-4800-922B-2F95A86DE45E}
 | 
			
		||||
	EndProjectSection
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreBuild", "PreBuild\PreBuild.vcproj", "{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Debug|Mixed Platforms = Debug|Mixed Platforms
 | 
			
		||||
		Debug|Win32 = Debug|Win32
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
		Release|Mixed Platforms = Release|Mixed Platforms
 | 
			
		||||
		Release|Win32 = Release|Win32
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Debug|Win32.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{084E81A6-3376-4976-B642-4C6443C97C36}.Release|Win32.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Debug|Win32.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{93A8D6B3-DD52-4C21-A101-AF360DAFC096}.Release|Win32.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Debug|Win32.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{23B280BD-8095-4FA3-B894-B77354BEF075}.Release|Win32.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Debug|Win32.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{C67F4835-3976-49D0-AA05-3487C9FD57A2}.Release|Win32.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Debug|Win32.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{9446C081-D322-4861-B4E4-DD57727ABD6D}.Release|Win32.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Any CPU.ActiveCfg = Debug|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.ActiveCfg = Debug|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Debug|Win32.Build.0 = Debug|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Any CPU.ActiveCfg = Release|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Mixed Platforms.Build.0 = Release|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.ActiveCfg = Release|Win32
 | 
			
		||||
		{546DAF9B-0B6A-4800-922B-2F95A86DE45E}.Release|Win32.Build.0 = Release|Win32
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										65
									
								
								Game/PreBuild/PreBuild.vcproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								Game/PreBuild/PreBuild.vcproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,65 @@
 | 
			
		||||
<?xml version="1.0" encoding="Windows-1252"?>
 | 
			
		||||
<VisualStudioProject
 | 
			
		||||
	ProjectType="Visual C++"
 | 
			
		||||
	Version="9.00"
 | 
			
		||||
	Name="PreBuild"
 | 
			
		||||
	ProjectGUID="{546DAF9B-0B6A-4800-922B-2F95A86DE45E}"
 | 
			
		||||
	Keyword="MakeFileProj"
 | 
			
		||||
	TargetFrameworkVersion="196613"
 | 
			
		||||
	>
 | 
			
		||||
	<Platforms>
 | 
			
		||||
		<Platform
 | 
			
		||||
			Name="Win32"
 | 
			
		||||
		/>
 | 
			
		||||
	</Platforms>
 | 
			
		||||
	<ToolFiles>
 | 
			
		||||
	</ToolFiles>
 | 
			
		||||
	<Configurations>
 | 
			
		||||
		<Configuration
 | 
			
		||||
			Name="Debug|Win32"
 | 
			
		||||
			OutputDirectory="$(ConfigurationName)"
 | 
			
		||||
			IntermediateDirectory="$(ConfigurationName)"
 | 
			
		||||
			ConfigurationType="0"
 | 
			
		||||
			>
 | 
			
		||||
			<Tool
 | 
			
		||||
				Name="VCNMakeTool"
 | 
			
		||||
				BuildCommandLine="if exist "$(SolutionDir)\marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib"
if exist "$(SolutionDir)marsxplr_build\Mars Explorer_Data" rd /S /Q "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md $(SolutionDir)marsxplr_build
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data"
md "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib""
 | 
			
		||||
				ReBuildCommandLine=""
 | 
			
		||||
				CleanCommandLine=""
 | 
			
		||||
				Output=""
 | 
			
		||||
				PreprocessorDefinitions="WIN32;_DEBUG"
 | 
			
		||||
				IncludeSearchPath=""
 | 
			
		||||
				ForcedIncludes=""
 | 
			
		||||
				AssemblySearchPath=""
 | 
			
		||||
				ForcedUsingAssemblies=""
 | 
			
		||||
				CompileAsManaged=""
 | 
			
		||||
			/>
 | 
			
		||||
		</Configuration>
 | 
			
		||||
		<Configuration
 | 
			
		||||
			Name="Release|Win32"
 | 
			
		||||
			OutputDirectory="$(ConfigurationName)"
 | 
			
		||||
			IntermediateDirectory="$(ConfigurationName)"
 | 
			
		||||
			ConfigurationType="0"
 | 
			
		||||
			>
 | 
			
		||||
			<Tool
 | 
			
		||||
				Name="VCNMakeTool"
 | 
			
		||||
				BuildCommandLine="s"
 | 
			
		||||
				ReBuildCommandLine=""
 | 
			
		||||
				CleanCommandLine=""
 | 
			
		||||
				Output=""
 | 
			
		||||
				PreprocessorDefinitions="WIN32;NDEBUG"
 | 
			
		||||
				IncludeSearchPath=""
 | 
			
		||||
				ForcedIncludes=""
 | 
			
		||||
				AssemblySearchPath=""
 | 
			
		||||
				ForcedUsingAssemblies=""
 | 
			
		||||
				CompileAsManaged=""
 | 
			
		||||
			/>
 | 
			
		||||
		</Configuration>
 | 
			
		||||
	</Configurations>
 | 
			
		||||
	<References>
 | 
			
		||||
	</References>
 | 
			
		||||
	<Files>
 | 
			
		||||
	</Files>
 | 
			
		||||
	<Globals>
 | 
			
		||||
	</Globals>
 | 
			
		||||
</VisualStudioProject>
 | 
			
		||||
@ -12,6 +12,7 @@
 | 
			
		||||
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
    <GenerateAssemblyInfo>False</GenerateAssemblyInfo>
 | 
			
		||||
    <ProjectGuid>{9446C081-D322-4861-B4E4-DD57727ABD6D}</ProjectGuid>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
@ -30,13 +31,15 @@
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
 | 
			
		||||
	<OutputPath>bin</OutputPath>
 | 
			
		||||
	<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
 | 
			
		||||
    <OutputPath>bin</OutputPath>
 | 
			
		||||
    <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="UnityEngine\UnityDomainLoad.cs" />
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PostBuildEvent>copy "$(ProjectDir)bin\UnityDomainLoad.exe" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"</PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -39,4 +39,7 @@
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PostBuildEvent>copy "$(ProjectDir)bin\UnityEngine.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"</PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -1,50 +0,0 @@
 | 
			
		||||
@echo off
 | 
			
		||||
 | 
			
		||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
 | 
			
		||||
 | 
			
		||||
echo ----------------
 | 
			
		||||
echo   BUILDING ALL
 | 
			
		||||
echo ----------------
 | 
			
		||||
 | 
			
		||||
msbuild %flags% "UnityEngine\UnityEngine.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
 | 
			
		||||
echo -----------------
 | 
			
		||||
echo   COPYING FILES
 | 
			
		||||
echo -----------------
 | 
			
		||||
 | 
			
		||||
if exist "marsxplr_build\Mars Explorer_Data\lib" rd /S /Q "marsxplr_build\Mars Explorer_Data\lib"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
if exist "marsxplr_build\Mars Explorer_Data" rd /S /Q "marsxplr_build\Mars Explorer_Data"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
if exist marsxplr_build rd /S /Q marsxplr_build
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
md marsxplr_build
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
md "marsxplr_build\Mars Explorer_Data"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
md "marsxplr_build\Mars Explorer_Data\lib"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
 | 
			
		||||
copy "Assembly - CSharp\bin\e36192721fc364533a8edf2aefd3b72c.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp.dll"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
copy "Assembly - CSharp - first pass\bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
copy "Assembly - UnityScript\bin\58cc2f0ae478d40e7a89c7ba576c3586.dll" "marsxplr_build\Mars Explorer_Data\Assembly - UnityScript.dll"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
copy "UnityEngine\bin\UnityEngine.dll" "marsxplr_build\Mars Explorer_Data\lib\UnityEngine.dll"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
copy "UnityDomainLoad\bin\UnityDomainLoad.exe" "marsxplr_build\Mars Explorer_Data\lib\UnityDomainLoad.exe"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
 | 
			
		||||
echo -----------------
 | 
			
		||||
echo   BUILD SUCCESS
 | 
			
		||||
echo -----------------
 | 
			
		||||
@ -1,16 +0,0 @@
 | 
			
		||||
------------LISTING/DERIVED BUILD ORDER------------------
 | 
			
		||||
 | 
			
		||||
UnityEngine:
 | 
			
		||||
 | 
			
		||||
Assembly - CSharp - first pass:
 | 
			
		||||
	UnityEngine
 | 
			
		||||
 | 
			
		||||
Assembly - UnityScript:
 | 
			
		||||
	Assembly - CSharp - first pass
 | 
			
		||||
	UnityEngine
 | 
			
		||||
 | 
			
		||||
Assembly - CSharp:
 | 
			
		||||
	Assembly CSharp - first pass
 | 
			
		||||
	UnityEngine
 | 
			
		||||
 | 
			
		||||
UnityDomainLoad:
 | 
			
		||||
@ -1,18 +0,0 @@
 | 
			
		||||
@echo off
 | 
			
		||||
 | 
			
		||||
set "flags=/p:Configuration=Debug /p:Platform=Win32"
 | 
			
		||||
 | 
			
		||||
echo -------------------
 | 
			
		||||
echo   CLEANING BUILDS
 | 
			
		||||
echo -------------------
 | 
			
		||||
 | 
			
		||||
msbuild /t:Clean %flags% "Assembly - CSharp\Assembly---CSharp.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild /t:Clean %flags% "Assembly - CSharp - first pass\Assembly---CSharp---first-pass.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild /t:Clean %flags% "Assembly - UnityScript\Assembly---UnityScript.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild /t:Clean %flags% "UnityEngine\UnityEngine.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
msbuild /t:Clean %flags% "UnityDomainLoad\UnityDomainLoad.csproj"
 | 
			
		||||
if %errorlevel% neq 0 exit /b %errorlevel%
 | 
			
		||||
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		Reference in New Issue
	
	Block a user