this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
		
			
				
	
	
		
			17 lines
		
	
	
		
			458 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			458 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class GameData : MonoBehaviour
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{
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	public static float gameVersion = 4.0f;
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	public static float serverVersion = 0.2f;
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	public static string gameName = "marsxplr";
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	public static string userName = "";
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	public static string userCode = "";
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	public static string errorMessage = "";
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	public static string masterBlacklist = "";
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	public static GameWorldDesc[] gameWorlds;
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	public static int networkMode = 0;
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}
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