23 lines
425 B
C#
23 lines
425 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class FloorController : MonoBehaviour
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{
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public WhirldObject whirldObject;
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public GameObject floorObject;
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public void OnSceneGenerated()
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{
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if (
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!whirldObject ||
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whirldObject.parameters["Texture"] == null ||
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!floorObject
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)
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{
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return;
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}
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floorObject.renderer.material.mainTexture = (Texture)whirldObject.parameters["Texture"];
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}
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} |