23 lines
425 B
C#

using System;
using UnityEngine;
[Serializable]
public class FloorController : MonoBehaviour
{
public WhirldObject whirldObject;
public GameObject floorObject;
public void OnSceneGenerated()
{
if (
!whirldObject ||
whirldObject.parameters["Texture"] == null ||
!floorObject
)
{
return;
}
floorObject.renderer.material.mainTexture = (Texture)whirldObject.parameters["Texture"];
}
}