38 lines
		
	
	
		
			915 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			915 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class JetThruster : MonoBehaviour
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{
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	public Vehicle vehicle;
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	public ParticleRenderer particleRenderer;
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	public void Start()
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	{
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		vehicle = (Vehicle)gameObject.transform.root.gameObject.GetComponentInChildren(typeof(Vehicle));
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		if (!vehicle)
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		{
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            Destroy(this);
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		}
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		particleRenderer = (ParticleRenderer)gameObject.GetComponent("ParticleRenderer");
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	}
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	public void FixedUpdate()
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	{
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        Vector3 locvel = particleEmitter.localVelocity;
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        locvel.x = vehicle.input.x;
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        locvel.y = vehicle.input.y;
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        locvel.z = Mathf.Min(-10.0f * vehicle.input.z, -0.5f);
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        particleEmitter.localVelocity = locvel;
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        if (particleEmitter.localVelocity.z >= -1f)
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		{
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			particleRenderer.particleRenderMode = ParticleRenderMode.Billboard;
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		}
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		else
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		{
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			particleRenderer.particleRenderMode = ParticleRenderMode.Stretch;
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		}
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	}
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}
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