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Master server accidental pseudo region locking because of float.Parse culture variance
Master server accidental pseudo region locking because of float.Parse culture variance
ok so actually this issue will resolve itself anyway once the fix for this other issue is put in place. so I'm closing
game versioning scheme should be a uint_8[3], not a float
game versioning scheme should be a uint_8[3], not a float
thinking on how to transition from semantic float versioning to semantic uint_8[3] versioning and I have a basic plan
in the upd3 add a line: sv=4.0.1 for the next patch version and set the…
game versioning scheme should be a uint_8[3], not a float
Master server accidental pseudo region locking because of float.Parse culture variance
when first enabling RORBs in a match, the orb is way too small
when first enabling RORBs in a match, the orb is way too small
fixed in 8d1588757e42a61b0049398c40888160d706203a
EntryPoint diamond disappears on graphics settings "Simple" or lower
EntryPoint diamond disappears on graphics settings "Simple" or lower
the issue was in BaseSimple.cs fixed in commit e8a9278fc357ba99697b371ef36277238034f131