spam timeout does get hit in certain case #2
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
I have to test this to see exactly what cases cause it to happen, but when sending a lot of long messages quickly, I'm able to trigger the rate limit. I wonder if it has to do with messages long enough to truncate the time and/or fps from the chatbox