85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
namespace VF.Feature.Base {
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public enum FeatureOrder {
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CleanupLegacy = -2000,
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// Needs to happen before everything
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FixDoubleFx = -1000,
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// Needs to happen before anything starts using the Animator
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FixDuplicateArmature = -100,
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// Needs to be the first thing to instantiate the ControllerManagers
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AnimatorLayerControlRecordBase = -10,
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// Needs to happen before toggles begin getting processed
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ForceObjectState = -1,
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Default = 0,
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// Needs to happen after AdvancedVisemes so that gestures affecting the jaw override visemes
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SenkyGestureDriver = 1,
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// Needs to happen after builders have scanned their prop children objects for any purpose (since this action
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// may move objects out of the props and onto the avatar base). One example is the FullController which
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// scans the prop children for contact receivers.
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ArmatureLinkBuilder = 1,
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// Needs to run after any builders have added their "disable blinking" models (gesture builders mostly)
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Blinking = 5,
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// Needs to happen after any new skinned meshes have been added
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BoundingBoxFix = 10,
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AnchorOverrideFix = 11,
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// Needs to run after TPS integration (since it may add new TPS material meshes)
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AddOgbComponents = 100,
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// Needs to run after all OGB components are in place
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BakeOgbComponents = 101,
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// Needs to run before ObjectMoveBuilderFixAnimations, but after anything that needs
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// an object moved onto the fake head bone
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FakeHeadBuilder = 102,
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// Needs to run after most things are done messing with the animation controller,
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// since any changes after this won't have their animations rewritten
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ObjectMoveBuilderFixAnimations = 103,
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// Needs to run after most things are done messing with animations,
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// since it'll make copies of the blendshape curves
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BlendShapeLinkFixAnimations = 104,
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// Needs to run after animations are done, but before FixWriteDefaults
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DirectTreeOptimizer = 8000,
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// Needs to run after everything is done touching the animation controller
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FixWriteDefaults = 10000,
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// Needs to run after anything that creates menu items, so the user can relocate them if they wish
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SetMenuIcons1 = 10001,
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MoveMenuItems = 10002,
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SetMenuIcons2 = 10003,
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// Needs to run after all possible toggles have been created and applied
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CollectToggleExclusiveTags = 10004,
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// Needs to run after FixWriteDefaults collects the defaults for the defaults layer
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ApplyToggleRestingState = 10005,
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// Needs to run after all animations are locked in and done
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BlendshapeOptimizer = 10011,
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Slot4Fix = 10012,
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// Needs to happen after everything is done adding / removing controller layers
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CleanupBaseMasks = 10020,
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CleanupEmptyLayers = 10021,
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AnimatorLayerControlFix = 10022,
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ControllerConflictCheck = 10023,
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RemoveJunkAnimators = 11000,
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// This messes with the raw controller on the avatar, so it has to run after we've done basically everything
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D4rkOptimizer = 99999,
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}
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}
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