56 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using System.Linq;
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| using UnityEditor;
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| using UnityEngine;
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| using UnityEngine.Animations;
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| using VF.Builder;
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| using VF.Feature.Base;
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| 
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| namespace VF.Feature {
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|     /** This builder is responsible for creating a fake head bone, and moving
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|      * objects onto it, if those objects should be visible in first person.
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|      */
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|     public class FakeHeadBuilder : FeatureBuilder {
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| 
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|         private HashSet<GameObject> objectsEligibleForFakeHead = new HashSet<GameObject>();
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| 
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|         public void MarkEligible(GameObject obj) {
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|             objectsEligibleForFakeHead.Add(obj);
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|         }
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| 
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|         [FeatureBuilderAction(FeatureOrder.FakeHeadBuilder)]
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|         public void Apply() {
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|             if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android) {
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|                 return;
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|             }
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| 
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|             var head = VRCFArmatureUtils.FindBoneOnArmature(avatarObject, HumanBodyBones.Head);
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|             if (!head) return;
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|             
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|             var objectsForFakeHead = objectsEligibleForFakeHead
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|                 .Where(obj => obj.transform.parent == head.transform)
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|                 .ToList();
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|             if (objectsForFakeHead.Count == 0) return;
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|             
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|             var mover = allBuildersInRun.OfType<ObjectMoveBuilder>().First();
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|             var vrcfAlwaysVisibleHead = new GameObject("vrcfAlwaysVisibleHead");
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|             vrcfAlwaysVisibleHead.transform.SetParent(head.transform, false);
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|             vrcfAlwaysVisibleHead.transform.SetParent(head.transform.parent, true);
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|             vrcfAlwaysVisibleHead.transform.localScale = head.transform.localScale;
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|             
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|             var p = vrcfAlwaysVisibleHead.AddComponent<ParentConstraint>();
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|             p.AddSource(new ConstraintSource() {
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|                 sourceTransform = head.transform,
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|                 weight = 1
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|             });
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|             p.weight = 1;
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|             p.constraintActive = true;
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|             p.locked = true;
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| 
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|             foreach (var obj in objectsForFakeHead) {
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|                 mover.Move(obj, vrcfAlwaysVisibleHead);
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|             }
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|         }
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|     }
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| }
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