21 lines
785 B
C#
21 lines
785 B
C#
using UnityEngine;
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using VF.Feature.Base;
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using VF.Model;
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namespace VF.Feature {
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/**
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* Removes Animator components from objects that have VRCFury components. This is common for clothing
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* prefabs, where the artist left an Animator on the asset to make it easier to record VRCFury animations.
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*/
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public class RemoveJunkAnimatorsBuilder : FeatureBuilder {
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[FeatureBuilderAction(FeatureOrder.RemoveJunkAnimators)]
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public void Apply() {
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foreach (var c in avatarObject.GetComponentsInChildren<VRCFury>(true)) {
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var animator = c.gameObject.GetComponent<Animator>();
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if (animator != null && c.gameObject != avatarObject)
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Object.DestroyImmediate(animator);
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}
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}
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}
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}
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