58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEditor;
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using UnityEngine.UI;
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using VF.Menu;
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namespace VF {
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[InitializeOnLoad]
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public static class VRCFAutoUpload {
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static VRCFAutoUpload() {
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EditorApplication.update += OnUpdate;
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}
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private static bool hooked = false;
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private static void OnUpdate() {
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if (!EditorApplication.isPlaying) {
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hooked = false;
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return;
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}
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if (!AutoUploadMenuItem.Get()) return;
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if (hooked) return;
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// Bail if this is first upload or avatar info not yet loaded
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var imageUploadToggleObject = GameObject.Find("ImageUploadToggle");
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if (imageUploadToggleObject == null) {
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// Missing img upload toggle
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return;
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}
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var imageUploadToggle = imageUploadToggleObject.GetComponent<Toggle>();
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var firstTimeUploadOrNotLoaded = imageUploadToggle.isOn;
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if (firstTimeUploadOrNotLoaded) {
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return;
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}
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// Accept Terms
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var toggleWarrantObject = GameObject.Find("ToggleWarrant");
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if (toggleWarrantObject == null) {
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return;
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}
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var toggleWarrant = toggleWarrantObject.GetComponent<Toggle>();
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toggleWarrant.isOn = true;
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toggleWarrant.onValueChanged.Invoke(true);
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// Click Upload
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var uploadButtonObject = GameObject.Find("UploadButton");
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if (uploadButtonObject == null) {
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return;
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}
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hooked = true;
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var button = uploadButtonObject.GetComponent<Button>();
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button.onClick.Invoke();
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}
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}
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}
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