52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace VF.Model.StateAction {
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[Serializable]
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public class Action {
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public virtual bool IsEmpty() {
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return false;
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}
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}
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[Serializable]
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public class ObjectToggleAction : Action {
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public GameObject obj;
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public override bool IsEmpty() {
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return obj == null || obj.CompareTag("EditorOnly");
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}
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}
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[Serializable]
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public class BlendShapeAction : Action {
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public string blendShape;
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public float blendShapeValue = 100;
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}
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[Serializable]
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public class MaterialAction : Action {
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public GameObject obj;
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public int materialIndex = 0;
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public Material mat = null;
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}
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[Serializable]
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public class AnimationClipAction : Action {
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public AnimationClip clip;
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}
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[Serializable]
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public class FlipbookAction : Action {
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public GameObject obj;
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public int frame;
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}
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[Serializable]
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public class ScaleAction : Action {
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public GameObject obj;
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public float scale = 1;
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}
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}
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