avatar/Assets/VRCFury/Scripts/Runtime/VF/Model/StateAction.cs

52 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace VF.Model.StateAction {
[Serializable]
public class Action {
public virtual bool IsEmpty() {
return false;
}
}
[Serializable]
public class ObjectToggleAction : Action {
public GameObject obj;
public override bool IsEmpty() {
return obj == null || obj.CompareTag("EditorOnly");
}
}
[Serializable]
public class BlendShapeAction : Action {
public string blendShape;
public float blendShapeValue = 100;
}
[Serializable]
public class MaterialAction : Action {
public GameObject obj;
public int materialIndex = 0;
public Material mat = null;
}
[Serializable]
public class AnimationClipAction : Action {
public AnimationClip clip;
}
[Serializable]
public class FlipbookAction : Action {
public GameObject obj;
public int frame;
}
[Serializable]
public class ScaleAction : Action {
public GameObject obj;
public float scale = 1;
}
}