15 lines
353 B
C#
15 lines
353 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VF.Model {
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public class VRCFGlobalCollider : VRCFuryComponent {
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public float radius = 0.1f;
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public Transform rootTransform;
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public Transform GetTransform() {
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return rootTransform != null ? rootTransform : transform;
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}
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}
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}
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