89 lines
3.1 KiB
C#
89 lines
3.1 KiB
C#
// This code was adapted from: https://github.com/Joshuarox100/Fix-Your-Animators/blob/main/FixYourAnimators.cs
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// MIT License
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//
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// Copyright (c) 2021 Joshuarox100
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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namespace VRC.SDKBase.Editor
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{
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public static class FixAnimatorControllers
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{
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private static readonly HashSet<Type> types = new HashSet<Type>
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{
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typeof(AnimatorState),
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typeof(AnimatorStateMachine),
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typeof(StateMachineBehaviour),
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typeof(AnimatorStateTransition),
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typeof(AnimatorTransition),
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typeof(BlendTree)
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};
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[InitializeOnLoadMethod]
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private static void RegisterDelegates()
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{
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Selection.selectionChanged += AutoFixHideFlags;
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EditorApplication.quitting += UnregisterDelegates;
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}
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public static void UnregisterDelegates()
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{
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Selection.selectionChanged -= AutoFixHideFlags;
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EditorApplication.quitting -= UnregisterDelegates;
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}
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// Automatically corrects HideFlags for objects with types included in 'types' when trying to inspect them.
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public static void AutoFixHideFlags()
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{
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bool dirty = false;
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foreach(UnityEngine.Object selection in Selection.objects)
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{
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if(selection == null)
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{
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continue;
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}
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if(selection.hideFlags != (HideFlags.HideInHierarchy | HideFlags.HideInInspector) || !types.Contains(selection.GetType()))
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{
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continue;
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}
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if(!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(selection)))
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{
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EditorUtility.SetDirty(selection);
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}
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selection.hideFlags = HideFlags.HideInHierarchy;
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dirty = true;
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}
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if(dirty)
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{
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Selection.selectionChanged();
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}
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}
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}
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}
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