44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
#if VRC_SDK_VRCSDK3
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System.Collections.Generic;
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using VRC.SDK3.Avatars.Components;
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public partial class AvatarDescriptorEditor3 : Editor
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{
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void DrawView()
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{
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if (Foldout("VRCSDK3_AvatarDescriptorEditor3_ViewFoldout", "View"))
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{
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var viewPosition = serializedObject.FindProperty("ViewPosition");
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.PropertyField(viewPosition);
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bool isActive = IsActiveProperty(viewPosition);
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if(isActive)
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GUI.backgroundColor = _activeButtonColor;
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if (GUILayout.Button(isActive ? "Return" : "Edit", EditorStyles.miniButton, GUILayout.MaxWidth(PreviewButtonWidth)))
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{
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if (isActive)
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SetActiveProperty(null);
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else
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SetActiveProperty(viewPosition);
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_repaint = true;
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}
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GUI.backgroundColor = Color.white;
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}
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EditorGUILayout.EndHorizontal();
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Separator();
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}
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}
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}
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#endif
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