avatar/Assets/Unlit_WF_ShaderSuite/Shaders/WF_FakeFur_Uniform.cginc
2022-09-27 20:47:45 -07:00

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1.7 KiB
HLSL

/*
* The MIT License
*
* Copyright 2018-2021 whiteflare.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INC_UNLIT_WF_FAKEFUR_UNIFORM
#define INC_UNLIT_WF_FAKEFUR_UNIFORM
#include "WF_UnToon_Uniform.cginc"
////////////////////////////
// Texture & Sampler
////////////////////////////
DECL_MAIN_TEX2D (_FR_NoiseTex);
DECL_VERT_TEX2D (_FR_BumpMap);
DECL_SUB_TEX2D (_FR_MaskTex);
////////////////////////////
// Other uniform variable
////////////////////////////
float4 _FR_NoiseTex_ST;
float _FR_Height;
float4 _FR_Vector;
uint _FR_FlipMirror;
uint _FR_Repeat;
float _FR_ShadowPower;
#endif