21 lines
823 B
C#
21 lines
823 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VRC.SDKBase
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{
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public class AudioManagerSettings
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{
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public const float MinVoiceSendDistance = 25.0f; // meters
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public const float MaxVoiceSendDistancePctOfFarRange = 0.5f;
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public const float VoiceFadeOutDistancePctOfFarRange = 0.25f;
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public const float RoomAudioGain = 10f; // dB
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public const float RoomAudioMaxRange = 80f; // meters
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public const float VoiceGain = 15f; // dB
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public const float VoiceMaxRange = 25f; // meters, this is half the oculus inv sq max range
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public const float LipsyncGain = 1f; // multiplier, not dB!
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public const float AvatarAudioMaxGain = 10f; // dB
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public const float AvatarAudioMaxRange = 40f; // meters
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}
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}
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