sm64/i10n/assets
2022-12-04 22:27:02 -05:00
..
CVS init 2022-12-04 22:27:02 -05:00
zh init 2022-12-04 22:27:02 -05:00
alphabet16b_ENG.raw init 2022-12-04 22:27:02 -05:00
cake.raw init 2022-12-04 22:27:02 -05:00
color_font_ENG.txt init 2022-12-04 22:27:02 -05:00
coursename_ENG.txt init 2022-12-04 22:27:02 -05:00
gameover0.txt init 2022-12-04 22:27:02 -05:00
gameover0.txt.raw init 2022-12-04 22:27:02 -05:00
gameover1.txt init 2022-12-04 22:27:02 -05:00
gameover1.txt.raw init 2022-12-04 22:27:02 -05:00
gameover2.txt init 2022-12-04 22:27:02 -05:00
gameover2.txt.raw init 2022-12-04 22:27:02 -05:00
gameover3.txt init 2022-12-04 22:27:02 -05:00
gameover3.txt.raw init 2022-12-04 22:27:02 -05:00
gameover.raw init 2022-12-04 22:27:02 -05:00
mess_data_ENG.txt init 2022-12-04 22:27:02 -05:00
message.txt init 2022-12-04 22:27:02 -05:00
misc_words_ENG.txt init 2022-12-04 22:27:02 -05:00
nin_logo.raw init 2022-12-04 22:27:02 -05:00
README init 2022-12-04 22:27:02 -05:00
selectpict0.txt init 2022-12-04 22:27:02 -05:00
selectpict0.txt.raw init 2022-12-04 22:27:02 -05:00
selectpict1.txt init 2022-12-04 22:27:02 -05:00
selectpict1.txt.raw init 2022-12-04 22:27:02 -05:00
selectpict.raw init 2022-12-04 22:27:02 -05:00
star_name_ENG.txt init 2022-12-04 22:27:02 -05:00
titlebg1.txt init 2022-12-04 22:27:02 -05:00
titlebg1.txt.raw init 2022-12-04 22:27:02 -05:00
titlebg2.txt init 2022-12-04 22:27:02 -05:00
titlebg2.txt.raw init 2022-12-04 22:27:02 -05:00
titlebg3.txt init 2022-12-04 22:27:02 -05:00
titlebg3.txt.raw init 2022-12-04 22:27:02 -05:00
titlebg4.txt init 2022-12-04 22:27:02 -05:00
titlebg4.txt.raw init 2022-12-04 22:27:02 -05:00
titlebg.raw init 2022-12-04 22:27:02 -05:00
worksheet_ique.html init 2022-12-04 22:27:02 -05:00

alphabet16b_ENG.raw       16x592x4 RGB image of the 16x16 font glyph of English alphabet

coursename_ENG.txt        decoded English text from data/Basic/Font/coursename_ENG.h

message.txt               English message text given by Nintendo

mess_data_ENG.txt         decoded English text from data/Basic/Font/mess_data_ENG.h

misc_words_ENG.txt        English text used in various menus and pause screens

nin_logo.raw              128x16x4 RGB image of Nintendo copyright logo

star_name_ENG.txt         decoded English text from data/Basic/Font/star_name_ENG.h

titlebg*.txt              original English title background texture data

titlebg*.txt.raw          converted from titlebg*.txt (parse5551.pl), each is a 
                          80x20x3 RGB image of the title background

titlebg.raw               combining titlebg*.txt.raw into a 80x80x3 RGB image of the 
                          English title background

worksheet_ique.html       asset localization worksheet

zh/:
choose_file.raw           16x320x3 RGB image, "SELECT FILE" translated. See worksheet 
                          on how to generate this font glyph.

choose_file.txt           converted from choose_file.raw (gen5551.pl), to be added in 
                          data/Basic/Font/alphabet16b_zh.h.

coursename_ENG.h.zh       modified coursename_ENG.h using zh_double_byte.pl

GB_SIMPLIFIED_CHINESE     16x16 bitmap of simplified Chinese character font (GB encoded)

mariotitle_texture_zh.h   combining titlebg*_zh.txt into one data file, to be put under
                          map/title/shapes/mariotitle_texture_zh.h.

mess_data_ENG.h.zh        modified mess_data_ENG.h using zh_double_byte.pl

sm_msg.txt                translated Chinese text for the entire SuperMario.

star_name_ENG.h.zh        modified star_name_ENG.h using zh_double_byte.pl

titlebg_zh.psd            80x80x3 RGB image of Chinese titlebg.raw, in psd format

titlebg_zh.raw            80x80x3 RGB image of Chinese titlebg.raw

titlebg*_zh.raw           titlebg_zh.raw split into four 80x20x3 RGB image

titlebg*_zh.txt           converted from titlebg*_zh.raw