VIA256
110a1ff190
ripper: log a list of all objects in all scenes to files
2025-12-07 22:50:13 -08:00
VIA256
b66935daf5
use the next patch version for subsequent builds
2025-12-07 18:55:25 -08:00
VIA256
da1ef6bb06
add ripper target hello world
2025-12-07 18:48:26 -08:00
VIA256
90f7de6454
add configuration to diffirentiate between self-hosted and legacy-hosted
2025-12-07 17:32:15 -08:00
VIA256
aa573daa1e
set version to 4.0.2
2025-12-07 15:36:12 -08:00
VIA256
697eb88a1a
add little fix for high resolutions moniters
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a lot of people have had issues with fonts/textures getting messed up on high resolutions
v4.0.2
2025-12-07 14:38:32 -08:00
VIA256
a3b12586e0
undo Object.cs CompareBaseObject implementation
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on second thought lets not get into the weeds with this yet
2025-12-07 14:23:27 -08:00
VIA256
2eb0549f6f
reimplement internal call for UnityEngine.Object::CompareBaseObjects
2025-12-06 18:16:52 -08:00
VIA256
79080a6e55
MarsRuntime: fix missing semicolon
2025-11-13 16:14:48 -08:00
VIA256
70a50e3bf5
MarsRuntime: impliment logging to output_log.txt
2025-11-13 15:57:18 -08:00
VIA256
a95257981c
organize mono init code into its own func
2025-11-13 09:36:10 -08:00
VIA256
bc90b054e2
MarsRuntime fully make building work on mac
2025-11-12 19:56:11 -08:00
VIA256
047388a74e
MarsRuntime: make wscript account for darwin hosts
2025-11-12 19:41:47 -08:00
VIA256
702697ec13
mention the requirement of a c compiler in README.md
2025-11-11 15:20:31 -08:00
VIA256
7fe9a1b8a5
MarsRuntime: fix warning on linux caused by joining win32 and linux mono runtime linker
2025-11-11 15:08:33 -08:00
VIA256
5998a401ff
MarsRuntime: attempt 1 at making runtimelinker win/linux cross platform with preprocessor
2025-11-11 12:23:47 -08:00
VIA256
d75bc2aca9
MarsRuntime: start making runtime linking work on windows
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much refactoring to do with this ofc but im eepy
2025-11-11 01:19:50 -08:00
VIA256
5c306dac5c
MarsRuntime: make memory allo/deallocation of path strings in main.c less mind-numbing
2025-11-10 17:45:56 -08:00
VIA256
d1dbf22af0
MarsRuntime: make FSUtil use const char * as input instead of char *, add variadic MX_pathConcat
2025-11-10 15:15:09 -08:00
VIA256
eafdfec9d8
MarsRuntime: fix mono runtime linking and revert mscorlib.dll to old position
2025-11-10 12:04:53 -08:00
VIA256
07ae01a867
added runtime linking for mono
2025-11-08 23:00:46 -08:00
VIA256
2a8a6bf8e7
MarsRuntime: fix things i missed in the build script when changing to c from c++, and fixed memory allocation bugs in FCUtil.c
2025-11-08 14:25:57 -08:00
VIA256
4dbe5f67ed
MarsRuntime: fuck it we use c now
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cannot deal with c++ its too much madness istg
2025-11-07 23:36:17 -08:00
VIA256
fa5304e4b2
add unity resources from original Mars Explorer_Data to resources dir
2025-11-07 13:06:12 -08:00
VIA256
d504c12d54
MarsRuntime: fix problems that surfaced when testing on linux
2025-11-06 22:34:54 -08:00
VIA256
55d2752345
get rid of boost, make our own little fs path helper functions
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we're not doing much heavy lifting with what we need boost.(filesystem, logging) for and its easy enough to make simple versions of these things ourselves. better than adding another dependancy
2025-11-06 22:16:40 -08:00
VIA256
ebb8d4670d
setup to successfully load UnityDomainLoad.exe with dummy internalcall
2025-11-06 14:32:55 -08:00
VIA256
55a3764563
get mscorlib.dll working in runtime
2025-11-06 12:48:39 -08:00
VIA256
b75ffdb50b
start preparing source tree for using machine config and mscorlib
2025-11-06 10:02:51 -08:00
VIA256
9be77652c3
MarsRuntime: try loading UnityDomainLoad.exe in mono runtime
2025-11-06 09:45:18 -08:00
VIA256
16a891b425
fixed presumptuous .exe extension in MarsRuntime postbuild copy
2025-11-05 21:29:45 -08:00
VIA256
f1c8dfd6e0
add boost filesystem configuration to new waf file and test it in MarsRuntime
2025-11-05 21:18:41 -08:00
VIA256
ba484a42e2
add marsruntime postbuild copy
2025-11-05 19:40:30 -08:00
VIA256
b55a1e3ce4
fix various issues when testing on linux
2025-11-05 19:26:09 -08:00
VIA256
1592e648d6
add MarsRuntime and linking with mono
2025-11-05 18:50:28 -08:00
VIA256
6d59062c5a
refactor waf setup to be able to build efficiently
2025-11-04 19:17:42 -08:00
VIA256
4d28ef7ef5
add waf.bat for convenience
2025-11-03 13:29:55 -08:00
VIA256
5b7bc3ee86
inform README.md abt the new waf system
2025-11-01 19:42:49 -04:00
VIA256
9572cee415
wscript find mono allow for path and --mono_home option override
2025-11-01 16:08:15 -07:00
VIA256
f29d498f68
fix some bugs issued by the different mono compiler
2025-11-01 14:59:11 -07:00
VIA256
5913d6be38
move everything in Game/ back into top level
2025-11-01 13:32:21 -07:00
VIA256
dddbd69a3d
get rid of visual studio building support
2025-10-31 15:20:32 -07:00
VIA256
8d041fbb34
add waf build system setup
2025-10-31 01:11:00 -07:00
VIA256
7a252ce3e8
Revert "Start creating cmake build system"
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This reverts commit 9cc907f653 .
2025-10-30 17:00:36 -07:00
VIA256
9cc907f653
Start creating cmake build system
2025-10-29 19:24:25 -07:00
VIA256
ba9d5563df
add semantic version class and make gameVersion use it
v4.0.1
2025-10-27 16:41:30 -07:00
VIA256
7676f1c809
stop quarryCam from breaking when the quarry switches vehicles
v4.0
2025-10-26 22:01:35 -07:00
VIA256
dc8598a5c9
rix rpc typo bug
2025-10-26 20:49:23 -07:00
VIA256
51c57cd932
fix Prebuild project to work when building solution for release in addition to debug
2025-10-26 20:26:19 -07:00
VIA256
a7db3817a6
remove ads from the game code
2025-10-26 19:55:24 -07:00