VIA256
200b6a9347
disable language filter for now
2025-10-26 19:54:59 -07:00
VIA256
ad5d84cc8b
have MakeWindowUpdate point to the gitea releases instead of the discord
2025-10-26 19:46:19 -07:00
VIA256
9b181689d2
change the game version to 4.0
...
this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
2025-10-26 19:27:33 -07:00
VIA256
018cfa5846
make zorbBall more persistant. make it so bots sort of can drive with xorbs
...
zorbBalls now persist across vehicle switching and bot creation.
bots have very poor but sort of functional xorb driving logic
2025-10-26 19:19:45 -07:00
VIA256
42102b530b
turn vehicle xorbs off if the server disables them
2025-10-26 18:31:11 -07:00
VIA256
8d1588757e
fix the xorb size and color
2025-10-26 17:25:40 -07:00
VIA256
e8a9278fc3
fix entrypoint simple diamond
2025-10-26 15:07:14 -07:00
VIA256
56c8a48510
quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated
2025-10-25 22:02:37 -07:00
VIA256
00dcbfc9af
idk lmao
2025-10-25 13:24:39 -07:00
VIA256
f3157ef0ea
fix SeaData invalid cast
2025-10-25 13:14:32 -07:00
VIA256
5961a12aa7
fix jumppoint.cs invalid cast
2025-10-25 12:57:35 -07:00
VIA256
e2978eac60
Merge pull request #10 from VIA256/marsxplr-4.0
...
Continue onward to Marsxplr 4.0
2025-10-25 06:50:09 +00:00
VIA256
684b74e5a3
Update README.md to inform about the new build system
2025-10-25 06:49:00 +00:00
VIA256
e0151e558a
Replace crappy build batch scripts with visual studio solution
...
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
VIA256
16db95b196
Merge branch 'main' into marsxplr-4.0
2025-10-24 17:32:57 -07:00
VIA256
66e3ab6d51
fix Password protection bug
v4.0s2
v4.0s1
2025-10-24 17:32:18 -07:00
VIA256
b93d2c1f2a
Add quarryCam
...
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
VIA256
377ca9e78c
remove Assembly - UnityScript mention from Game/README.md
2025-10-23 08:31:51 -07:00
VIA256
bf3e0d75e5
Get rid of Assembly - UnityScript - first pass
...
this dll is included in marsxplr but isnt even used its just old example code from aub
2025-10-22 22:27:42 -07:00
VIA256
3ba1e5694a
Assimilate Assembly - UnityScript - first pass
2025-10-22 22:12:24 -07:00
VIA256
8a0cfedf0e
fully remove Boo.Lang from project (OMG YESSSS)
2025-10-22 21:33:16 -07:00
VIA256
6999ba7a42
remove TerrainControllerData.dll
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move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
VIA256
1f5970ff64
Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp
2025-10-22 20:58:17 -07:00
VIA256
d9ed6d8c52
Get rid of Ionic.Zlib.
...
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA256
64c20cedba
remove UnityScript.Lang mention from Game/README.md
2025-10-23 03:05:46 +00:00
VIA256
43dc870dfa
Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!)
2025-10-22 20:00:44 -07:00
VIA256
75b7ee38ed
remove boo and unityscript from Assembly - UnityScript.dll
2025-10-22 19:50:36 -07:00
VIA256
9a0ab1cc34
Fully Assimilate Game.cs
2025-10-22 19:48:42 -07:00
VIA256
45d70af84a
Game.cs: assimilate eSI() and mE()
2025-10-22 18:37:15 -07:00
VIA256
88f415f427
Game.cs: assimilate SetVeh()
2025-10-22 18:34:15 -07:00
VIA256
f5b3e24b07
Game.cs: assimilate WindowServerSetup()
2025-10-22 18:27:29 -07:00
VIA256
f8c76d8e5d
Game.cs: assimilate showDialogRenderHints()
2025-10-21 22:21:46 -07:00
VIA256
460e126e01
Game.cs: assimilate showDialogVehicles()
2025-10-21 22:18:38 -07:00
VIA256
08425b0565
fix TankTrack typo bug
2025-10-21 22:15:16 -07:00
VIA256
61113d9ac9
Game.cs: assimilate GUIPanel()
2025-10-21 21:28:38 -07:00
VIA256
255ff62192
Game.cs: assimilate OnGUI()
2025-10-21 21:25:21 -07:00
VIA256
79be3c5fbb
Game.cs: assimilate Update()
2025-10-21 17:57:04 -07:00
VIA256
b36faee9ee
Game.cs: assimilate public members
2025-10-21 17:45:40 -07:00
VIA256
d421bd61cb
Game.cs: partially assimilate Update()
2025-10-21 15:30:27 -07:00
VIA256
c479b6c0b5
Game.cs: assimilate OnDisable()
2025-10-21 15:20:26 -07:00
VIA256
7b82920d18
Game.cs: assimilate Start()
2025-10-21 09:39:31 -07:00
VIA256
9f9dd8e97f
Game.cs: assimilate iV()
2025-10-20 20:19:29 -07:00
VIA256
b06a59f972
Game.cs: assimilate addBot() and axeBot()
2025-10-20 20:02:26 -07:00
VIA256
14a00b562c
Game.cs: assimilate OnPlayerDisconnected()
2025-10-20 19:42:48 -07:00
VIA256
a04a389ebf
Game.cs: OnPlayerConnected()
2025-10-20 19:31:00 -07:00
VIA256
99499e2d24
Game.cs: assimilate Init()
2025-10-20 19:11:25 -07:00
VIA256
d66a6d620d
Game.cs: assimilate registerHostSet()
2025-10-20 17:21:51 -07:00
VIA256
cdca629c78
Game.cs: assimilate registerHost()
2025-10-20 17:19:07 -07:00
VIA256
fbc13d65af
Assimilate World.cs
2025-10-20 16:57:05 -07:00
VIA256
384bf138de
Assimilate WhirldObject.cs
2025-10-20 16:54:34 -07:00