351 Commits

Author SHA1 Message Date
VIA256 200b6a9347 disable language filter for now 2025-10-26 19:54:59 -07:00
VIA256 ad5d84cc8b have MakeWindowUpdate point to the gitea releases instead of the discord 2025-10-26 19:46:19 -07:00
VIA256 9b181689d2 change the game version to 4.0
this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
2025-10-26 19:27:33 -07:00
VIA256 018cfa5846 make zorbBall more persistant. make it so bots sort of can drive with xorbs
zorbBalls now persist across vehicle switching and bot creation.
bots have very poor but sort of functional xorb driving logic
2025-10-26 19:19:45 -07:00
VIA256 42102b530b turn vehicle xorbs off if the server disables them 2025-10-26 18:31:11 -07:00
VIA256 8d1588757e fix the xorb size and color 2025-10-26 17:25:40 -07:00
VIA256 e8a9278fc3 fix entrypoint simple diamond 2025-10-26 15:07:14 -07:00
VIA256 56c8a48510 quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated 2025-10-25 22:02:37 -07:00
VIA256 00dcbfc9af idk lmao 2025-10-25 13:24:39 -07:00
VIA256 f3157ef0ea fix SeaData invalid cast 2025-10-25 13:14:32 -07:00
VIA256 5961a12aa7 fix jumppoint.cs invalid cast 2025-10-25 12:57:35 -07:00
VIA256 e2978eac60 Merge pull request #10 from VIA256/marsxplr-4.0
Continue onward to Marsxplr 4.0
2025-10-25 06:50:09 +00:00
VIA256 684b74e5a3 Update README.md to inform about the new build system 2025-10-25 06:49:00 +00:00
VIA256 e0151e558a Replace crappy build batch scripts with visual studio solution
this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
2025-10-24 23:22:13 -07:00
VIA256 16db95b196 Merge branch 'main' into marsxplr-4.0 2025-10-24 17:32:57 -07:00
VIA256 66e3ab6d51 fix Password protection bug v4.0s2 v4.0s1 2025-10-24 17:32:18 -07:00
VIA256 b93d2c1f2a Add quarryCam
if toggled, tells Camera to follow Quarry instead of exclusively the Player
2025-10-23 17:22:57 -07:00
VIA256 377ca9e78c remove Assembly - UnityScript mention from Game/README.md 2025-10-23 08:31:51 -07:00
VIA256 bf3e0d75e5 Get rid of Assembly - UnityScript - first pass
this dll is included in marsxplr but isnt even used its just old example code from aub
2025-10-22 22:27:42 -07:00
VIA256 3ba1e5694a Assimilate Assembly - UnityScript - first pass 2025-10-22 22:12:24 -07:00
VIA256 8a0cfedf0e fully remove Boo.Lang from project (OMG YESSSS) 2025-10-22 21:33:16 -07:00
VIA256 6999ba7a42 remove TerrainControllerData.dll
move TerrainControllerData class into Assembly - UnityScript where it is needed.
the only reason it was originally separated into a dll was because aub wanted faster c# 3d arrays. so it can come back since we are in c# now
2025-10-22 21:05:41 -07:00
VIA256 1f5970ff64 Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp 2025-10-22 20:58:17 -07:00
VIA256 d9ed6d8c52 Get rid of Ionic.Zlib.
its only needed for GZipStream stuff which can be replaced by System.IO.Compression.GZipStream
2025-10-22 20:58:14 -07:00
VIA256 64c20cedba remove UnityScript.Lang mention from Game/README.md 2025-10-23 03:05:46 +00:00
VIA256 43dc870dfa Completely remove UnityScript.Lang as it is no longer used by anything (WAHOOO!!!!) 2025-10-22 20:00:44 -07:00
VIA256 75b7ee38ed remove boo and unityscript from Assembly - UnityScript.dll 2025-10-22 19:50:36 -07:00
VIA256 9a0ab1cc34 Fully Assimilate Game.cs 2025-10-22 19:48:42 -07:00
VIA256 45d70af84a Game.cs: assimilate eSI() and mE() 2025-10-22 18:37:15 -07:00
VIA256 88f415f427 Game.cs: assimilate SetVeh() 2025-10-22 18:34:15 -07:00
VIA256 f5b3e24b07 Game.cs: assimilate WindowServerSetup() 2025-10-22 18:27:29 -07:00
VIA256 f8c76d8e5d Game.cs: assimilate showDialogRenderHints() 2025-10-21 22:21:46 -07:00
VIA256 460e126e01 Game.cs: assimilate showDialogVehicles() 2025-10-21 22:18:38 -07:00
VIA256 08425b0565 fix TankTrack typo bug 2025-10-21 22:15:16 -07:00
VIA256 61113d9ac9 Game.cs: assimilate GUIPanel() 2025-10-21 21:28:38 -07:00
VIA256 255ff62192 Game.cs: assimilate OnGUI() 2025-10-21 21:25:21 -07:00
VIA256 79be3c5fbb Game.cs: assimilate Update() 2025-10-21 17:57:04 -07:00
VIA256 b36faee9ee Game.cs: assimilate public members 2025-10-21 17:45:40 -07:00
VIA256 d421bd61cb Game.cs: partially assimilate Update() 2025-10-21 15:30:27 -07:00
VIA256 c479b6c0b5 Game.cs: assimilate OnDisable() 2025-10-21 15:20:26 -07:00
VIA256 7b82920d18 Game.cs: assimilate Start() 2025-10-21 09:39:31 -07:00
VIA256 9f9dd8e97f Game.cs: assimilate iV() 2025-10-20 20:19:29 -07:00
VIA256 b06a59f972 Game.cs: assimilate addBot() and axeBot() 2025-10-20 20:02:26 -07:00
VIA256 14a00b562c Game.cs: assimilate OnPlayerDisconnected() 2025-10-20 19:42:48 -07:00
VIA256 a04a389ebf Game.cs: OnPlayerConnected() 2025-10-20 19:31:00 -07:00
VIA256 99499e2d24 Game.cs: assimilate Init() 2025-10-20 19:11:25 -07:00
VIA256 d66a6d620d Game.cs: assimilate registerHostSet() 2025-10-20 17:21:51 -07:00
VIA256 cdca629c78 Game.cs: assimilate registerHost() 2025-10-20 17:19:07 -07:00
VIA256 fbc13d65af Assimilate World.cs 2025-10-20 16:57:05 -07:00
VIA256 384bf138de Assimilate WhirldObject.cs 2025-10-20 16:54:34 -07:00