264 Commits

Author SHA1 Message Date
VIA
8dcddbf60b add UnityDomainLoad 2025-07-08 21:52:03 -07:00
VIA
431591acb5 more ghidra shit 2025-07-07 19:01:19 -07:00
VIA
5a0905157c ghidra shit 2025-07-07 18:51:55 -07:00
VIA
50ebbd90c2 a lil work on mars exe 2025-07-07 15:38:50 -07:00
VIA
9591dfe0ba unityscript: pretty muched finished cleaning up Buggy.cs 2025-07-05 18:54:02 -07:00
VIA
03002ef2d6 unityscript: cleanup Buggy.cs (OnCollisionStay()) 2025-07-05 17:33:38 -07:00
VIA
6daac98888 unityscript: cleanup Buggy.cs (FixedUpdate()) 2025-07-05 17:28:20 -07:00
VIA
45ac07de9e unityscript: cleanup Buggy.cs (Update()) 2025-07-04 01:52:52 -07:00
VIA
7939b63917 unityscript: cleanup buggy.cs to look more like the buggy.js (public vars and InitVehicle()) 2025-07-03 23:12:49 -07:00
VIA
155eb9f68d
Merge pull request #3 from VIA256/fun
remove bot limit entirely
2025-07-02 17:57:00 -07:00
VIA
701284fb98 no more oneshots
they wont work anymore now that we removed the old mars
2025-07-01 03:51:26 -07:00
VIA
f20b438bfa remove bot limit entirely 2025-06-30 23:20:28 -07:00
VIA
f56669ee08 Update README.md 2025-06-30 21:05:45 -07:00
VIA
9b4f831850 added mono-1-vc ghidra project 2025-06-30 20:47:47 -07:00
VIA
c05558070b fixed the bug caused by UnityScript.Lang but not at the source 2025-06-30 19:30:20 -07:00
VIA
967a17e0b7
Update README.md 2025-06-30 03:18:13 -07:00
VIA
9640bbbcaf establish dll build independance
now the dlls all reference eachother when building
2025-06-30 03:15:34 -07:00
VIA
88a9e881b7 Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp 2025-06-30 03:04:40 -07:00
VIA
e41fe0efb1 add unityscript.lang and integrate into shitty build system 2025-06-30 03:04:28 -07:00
VIA
3b7b82c074
Update README.md 2025-06-29 05:04:54 -07:00
VIA
f85130eed8 added Boo.Lang and integrated fully into shitty build system 2025-06-29 05:00:33 -07:00
VIA
eb29cfc0ef Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp 2025-06-29 04:14:01 -07:00
VIA
e3a6659d15 change build_all.bat to build_all.cmd for literally no reason lol 2025-06-29 04:13:49 -07:00
VIA
e8282d2ba8 fully integrate unityengine into the build process 2025-06-29 04:12:53 -07:00
VIA
60775c3262
Update README.md 2025-06-29 03:42:35 -07:00
VIA
4b3210987d add unityengine and integrate into shitty build system 2025-06-29 02:41:17 -07:00
VIA
588e70daf5
Update README.md 2025-06-29 00:52:31 -07:00
VIA
bfd78ce905
Update README.md 2025-06-29 00:32:44 -07:00
VIA
f72627b5f8
Update README.md 2025-06-29 00:32:31 -07:00
VIA
6f01583fdb establish some dll independance from original game build
when possible. when being built, dlls reference other buildable dlls instead of the pre-supplied ones in the Mars Explorere directory
2025-06-29 00:30:29 -07:00
VIA
7d0d6e30be setup shitty build system for msbuild on windows 2025-06-28 23:55:35 -07:00
VIA
8dee6333a2 added TerrainControllerData 2025-06-28 21:01:04 -07:00
VIA
52ad465291 clean up all assembly references AGAIN 2025-06-28 20:40:00 -07:00
VIA
c2ede7e1cd
Update README.md 2025-06-28 20:05:24 -07:00
VIA
9afe4435c4 added ionic.zlib 2025-06-28 19:58:38 -07:00
VIA
fab2b131f0
Update README.md 2025-06-27 22:49:07 -07:00
VIA
15b0b9a400 changed max bots from 10 to 25 2025-06-27 21:42:17 -07:00
VIA
3cadaef7c1 add unityscript first pass 2025-06-27 20:28:58 -07:00
VIA
e35e532e02 csharp, csharp first pass: clean up assembly references 2025-06-27 19:54:22 -07:00
VIA
3f605fbff5 unityscript: clean up references 2025-06-27 19:45:28 -07:00
VIA
a58f091773 update assembly - csharp, gitignore 2025-06-27 19:15:32 -07:00
VIA
7bf335eabf add assembly csharp 2025-06-27 18:53:31 -07:00
VIA
6c6bcfcfda csharp first pass: set project to use the same target framework as unityscript (3.5) 2025-06-27 03:47:58 -07:00
VIA
61f5803357 uniscript: start using the ideal dotnet version (3.5) and make sure System.Core is referencing the mars explorer 2.22 lib and not my own libs 2025-06-27 03:46:14 -07:00
VIA
b5ea4ebed0 revert unityscript assemblyname to original
this might not be totally necessary but i'd like to be consistent with this
2025-06-27 03:25:09 -07:00
VIA
1300fe6bb4
Update README.md 2025-06-27 03:14:03 -07:00
VIA
798cf83d58 reverting assembly name to original setting
before adding this to the repo, i had changed it to the more nice looking name (oops).
when building mars dlls, csharp first pass HAS to be built with the nonsensical assemblyname, then the file HAS to be renamed to "Assembly - CSharp - first pass" in order for the game to recognize it
2025-06-27 03:08:11 -07:00
VIA
4b259a8a14 Add Assembly - CSHarp - first pass 2025-06-27 02:55:22 -07:00
VIA
4716b40d75 Update .gitignore 2025-06-27 02:52:58 -07:00
VIA
a3960670c0 hopefully fixed buggy wheel issue 2025-06-27 02:40:56 -07:00