8dcddbf60b
add UnityDomainLoad
2025-07-08 21:52:03 -07:00
431591acb5
more ghidra shit
2025-07-07 19:01:19 -07:00
5a0905157c
ghidra shit
2025-07-07 18:51:55 -07:00
50ebbd90c2
a lil work on mars exe
2025-07-07 15:38:50 -07:00
9591dfe0ba
unityscript: pretty muched finished cleaning up Buggy.cs
2025-07-05 18:54:02 -07:00
03002ef2d6
unityscript: cleanup Buggy.cs (OnCollisionStay())
2025-07-05 17:33:38 -07:00
6daac98888
unityscript: cleanup Buggy.cs (FixedUpdate())
2025-07-05 17:28:20 -07:00
45ac07de9e
unityscript: cleanup Buggy.cs (Update())
2025-07-04 01:52:52 -07:00
7939b63917
unityscript: cleanup buggy.cs to look more like the buggy.js (public vars and InitVehicle())
2025-07-03 23:12:49 -07:00
155eb9f68d
Merge pull request #3 from VIA256/fun
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remove bot limit entirely
2025-07-02 17:57:00 -07:00
701284fb98
no more oneshots
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they wont work anymore now that we removed the old mars
2025-07-01 03:51:26 -07:00
f20b438bfa
remove bot limit entirely
2025-06-30 23:20:28 -07:00
f56669ee08
Update README.md
2025-06-30 21:05:45 -07:00
9b4f831850
added mono-1-vc ghidra project
2025-06-30 20:47:47 -07:00
c05558070b
fixed the bug caused by UnityScript.Lang but not at the source
2025-06-30 19:30:20 -07:00
967a17e0b7
Update README.md
2025-06-30 03:18:13 -07:00
9640bbbcaf
establish dll build independance
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now the dlls all reference eachother when building
2025-06-30 03:15:34 -07:00
88a9e881b7
Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp
2025-06-30 03:04:40 -07:00
e41fe0efb1
add unityscript.lang and integrate into shitty build system
2025-06-30 03:04:28 -07:00
3b7b82c074
Update README.md
2025-06-29 05:04:54 -07:00
f85130eed8
added Boo.Lang and integrated fully into shitty build system
2025-06-29 05:00:33 -07:00
eb29cfc0ef
Merge branch 'main' of https://github.com/VIA256/marsxplr-decomp
2025-06-29 04:14:01 -07:00
e3a6659d15
change build_all.bat to build_all.cmd for literally no reason lol
2025-06-29 04:13:49 -07:00
e8282d2ba8
fully integrate unityengine into the build process
2025-06-29 04:12:53 -07:00
60775c3262
Update README.md
2025-06-29 03:42:35 -07:00
4b3210987d
add unityengine and integrate into shitty build system
2025-06-29 02:41:17 -07:00
588e70daf5
Update README.md
2025-06-29 00:52:31 -07:00
bfd78ce905
Update README.md
2025-06-29 00:32:44 -07:00
f72627b5f8
Update README.md
2025-06-29 00:32:31 -07:00
6f01583fdb
establish some dll independance from original game build
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when possible. when being built, dlls reference other buildable dlls instead of the pre-supplied ones in the Mars Explorere directory
2025-06-29 00:30:29 -07:00
7d0d6e30be
setup shitty build system for msbuild on windows
2025-06-28 23:55:35 -07:00
8dee6333a2
added TerrainControllerData
2025-06-28 21:01:04 -07:00
52ad465291
clean up all assembly references AGAIN
2025-06-28 20:40:00 -07:00
c2ede7e1cd
Update README.md
2025-06-28 20:05:24 -07:00
9afe4435c4
added ionic.zlib
2025-06-28 19:58:38 -07:00
fab2b131f0
Update README.md
2025-06-27 22:49:07 -07:00
15b0b9a400
changed max bots from 10 to 25
2025-06-27 21:42:17 -07:00
3cadaef7c1
add unityscript first pass
2025-06-27 20:28:58 -07:00
e35e532e02
csharp, csharp first pass: clean up assembly references
2025-06-27 19:54:22 -07:00
3f605fbff5
unityscript: clean up references
2025-06-27 19:45:28 -07:00
a58f091773
update assembly - csharp, gitignore
2025-06-27 19:15:32 -07:00
7bf335eabf
add assembly csharp
2025-06-27 18:53:31 -07:00
6c6bcfcfda
csharp first pass: set project to use the same target framework as unityscript (3.5)
2025-06-27 03:47:58 -07:00
61f5803357
uniscript: start using the ideal dotnet version (3.5) and make sure System.Core is referencing the mars explorer 2.22 lib and not my own libs
2025-06-27 03:46:14 -07:00
b5ea4ebed0
revert unityscript assemblyname to original
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this might not be totally necessary but i'd like to be consistent with this
2025-06-27 03:25:09 -07:00
1300fe6bb4
Update README.md
2025-06-27 03:14:03 -07:00
798cf83d58
reverting assembly name to original setting
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before adding this to the repo, i had changed it to the more nice looking name (oops).
when building mars dlls, csharp first pass HAS to be built with the nonsensical assemblyname, then the file HAS to be renamed to "Assembly - CSharp - first pass" in order for the game to recognize it
2025-06-27 03:08:11 -07:00
4b259a8a14
Add Assembly - CSHarp - first pass
2025-06-27 02:55:22 -07:00
4716b40d75
Update .gitignore
2025-06-27 02:52:58 -07:00
a3960670c0
hopefully fixed buggy wheel issue
2025-06-27 02:40:56 -07:00