293 Commits

Author SHA1 Message Date
79080a6e55 MarsRuntime: fix missing semicolon 2025-11-13 16:14:48 -08:00
70a50e3bf5 MarsRuntime: impliment logging to output_log.txt 2025-11-13 15:57:18 -08:00
a95257981c organize mono init code into its own func 2025-11-13 09:36:10 -08:00
bc90b054e2 MarsRuntime fully make building work on mac 2025-11-12 19:56:11 -08:00
047388a74e MarsRuntime: make wscript account for darwin hosts 2025-11-12 19:41:47 -08:00
702697ec13 mention the requirement of a c compiler in README.md 2025-11-11 15:20:31 -08:00
7fe9a1b8a5 MarsRuntime: fix warning on linux caused by joining win32 and linux mono runtime linker 2025-11-11 15:08:33 -08:00
5998a401ff MarsRuntime: attempt 1 at making runtimelinker win/linux cross platform with preprocessor 2025-11-11 12:23:47 -08:00
d75bc2aca9 MarsRuntime: start making runtime linking work on windows
much refactoring to do with this ofc but im eepy
2025-11-11 01:19:50 -08:00
5c306dac5c MarsRuntime: make memory allo/deallocation of path strings in main.c less mind-numbing 2025-11-10 17:45:56 -08:00
d1dbf22af0 MarsRuntime: make FSUtil use const char * as input instead of char *, add variadic MX_pathConcat 2025-11-10 15:15:09 -08:00
eafdfec9d8 MarsRuntime: fix mono runtime linking and revert mscorlib.dll to old position 2025-11-10 12:04:53 -08:00
07ae01a867 added runtime linking for mono 2025-11-08 23:00:46 -08:00
2a8a6bf8e7 MarsRuntime: fix things i missed in the build script when changing to c from c++, and fixed memory allocation bugs in FCUtil.c 2025-11-08 14:25:57 -08:00
VIA
4dbe5f67ed MarsRuntime: fuck it we use c now
cannot deal with c++ its too much madness istg
2025-11-07 23:36:17 -08:00
fa5304e4b2 add unity resources from original Mars Explorer_Data to resources dir 2025-11-07 13:06:12 -08:00
d504c12d54 MarsRuntime: fix problems that surfaced when testing on linux 2025-11-06 22:34:54 -08:00
VIA
55d2752345 get rid of boost, make our own little fs path helper functions
we're not doing much heavy lifting with what we need boost.(filesystem, logging) for and its easy enough to make simple versions of these things ourselves. better than adding another dependancy
2025-11-06 22:16:40 -08:00
VIA
ebb8d4670d setup to successfully load UnityDomainLoad.exe with dummy internalcall 2025-11-06 14:32:55 -08:00
55a3764563 get mscorlib.dll working in runtime 2025-11-06 12:48:39 -08:00
b75ffdb50b start preparing source tree for using machine config and mscorlib 2025-11-06 10:02:51 -08:00
9be77652c3 MarsRuntime: try loading UnityDomainLoad.exe in mono runtime 2025-11-06 09:45:18 -08:00
16a891b425 fixed presumptuous .exe extension in MarsRuntime postbuild copy 2025-11-05 21:29:45 -08:00
VIA
f1c8dfd6e0 add boost filesystem configuration to new waf file and test it in MarsRuntime 2025-11-05 21:18:41 -08:00
VIA
ba484a42e2 add marsruntime postbuild copy 2025-11-05 19:40:30 -08:00
b55a1e3ce4 fix various issues when testing on linux 2025-11-05 19:26:09 -08:00
VIA
1592e648d6 add MarsRuntime and linking with mono 2025-11-05 18:50:28 -08:00
VIA
6d59062c5a refactor waf setup to be able to build efficiently 2025-11-04 19:17:42 -08:00
4d28ef7ef5 add waf.bat for convenience 2025-11-03 13:29:55 -08:00
5b7bc3ee86 inform README.md abt the new waf system 2025-11-01 19:42:49 -04:00
VIA
9572cee415 wscript find mono allow for path and --mono_home option override 2025-11-01 16:08:15 -07:00
VIA
f29d498f68 fix some bugs issued by the different mono compiler 2025-11-01 14:59:11 -07:00
VIA
5913d6be38 move everything in Game/ back into top level 2025-11-01 13:32:21 -07:00
VIA
dddbd69a3d get rid of visual studio building support 2025-10-31 15:20:32 -07:00
VIA
8d041fbb34 add waf build system setup 2025-10-31 01:11:00 -07:00
VIA
7a252ce3e8 Revert "Start creating cmake build system"
This reverts commit 9cc907f6535daac2656040e0fd7f4f8293a403c2.
2025-10-30 17:00:36 -07:00
VIA
9cc907f653 Start creating cmake build system 2025-10-29 19:24:25 -07:00
VIA
ba9d5563df add semantic version class and make gameVersion use it v4.0.1 2025-10-27 16:41:30 -07:00
VIA
7676f1c809 stop quarryCam from breaking when the quarry switches vehicles v4.0 2025-10-26 22:01:35 -07:00
VIA
dc8598a5c9 rix rpc typo bug 2025-10-26 20:49:23 -07:00
VIA
51c57cd932 fix Prebuild project to work when building solution for release in addition to debug 2025-10-26 20:26:19 -07:00
VIA
a7db3817a6 remove ads from the game code 2025-10-26 19:55:24 -07:00
VIA
200b6a9347 disable language filter for now 2025-10-26 19:54:59 -07:00
VIA
ad5d84cc8b have MakeWindowUpdate point to the gitea releases instead of the discord 2025-10-26 19:46:19 -07:00
VIA
9b181689d2 change the game version to 4.0
this needs to happen because we changed how certain RPC functions operate which will probably crash games now if two versions collide
2025-10-26 19:27:33 -07:00
VIA
018cfa5846 make zorbBall more persistant. make it so bots sort of can drive with xorbs
zorbBalls now persist across vehicle switching and bot creation.
bots have very poor but sort of functional xorb driving logic
2025-10-26 19:19:45 -07:00
VIA
42102b530b turn vehicle xorbs off if the server disables them 2025-10-26 18:31:11 -07:00
VIA
8d1588757e fix the xorb size and color 2025-10-26 17:25:40 -07:00
VIA
e8a9278fc3 fix entrypoint simple diamond 2025-10-26 15:07:14 -07:00
VIA
56c8a48510 quarryveh: make 1st person nametags and vehicle stats corrospond to the vehicle being spectated 2025-10-25 22:02:37 -07:00